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[Logging] Remove function prefixes (#2766)
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+7
-7
@@ -2503,7 +2503,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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// handle task credit on behalf of the killer
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if (RuleB(TaskSystem, EnableTaskSystem)) {
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LogTasksDetail(
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"[NPC::Death] Triggering HandleUpdateTasksOnKill for [{}] npc [{}]",
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"Triggering HandleUpdateTasksOnKill for [{}] npc [{}]",
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give_exp_client->GetCleanName(),
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GetNPCTypeID()
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);
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@@ -3320,14 +3320,14 @@ int64 Mob::ReduceDamage(int64 damage)
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int64 damage_to_reduce = damage * spellbonuses.MeleeThresholdGuard[SBIndex::THRESHOLDGUARD_MITIGATION_PERCENT] / 100;
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if (damage_to_reduce >= buffs[slot].melee_rune)
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{
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LogSpellsDetail("[Mob::ReduceDamage] SE_MeleeThresholdGuard [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].melee_rune);
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LogSpellsDetail("SE_MeleeThresholdGuard [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].melee_rune);
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damage -= buffs[slot].melee_rune;
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if (!TryFadeEffect(slot))
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BuffFadeBySlot(slot);
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}
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else
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{
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LogSpellsDetail("[Mob::ReduceDamage] SE_MeleeThresholdGuard [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].melee_rune);
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LogSpellsDetail("SE_MeleeThresholdGuard [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].melee_rune);
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buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
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damage -= damage_to_reduce;
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}
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@@ -3345,14 +3345,14 @@ int64 Mob::ReduceDamage(int64 damage)
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if (spellbonuses.MitigateMeleeRune[SBIndex::MITIGATION_RUNE_MAX_HP_AMT] && (damage_to_reduce >= buffs[slot].melee_rune))
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{
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LogSpellsDetail("[Mob::ReduceDamage] SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].melee_rune);
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LogSpellsDetail("SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].melee_rune);
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damage -= buffs[slot].melee_rune;
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if (!TryFadeEffect(slot))
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BuffFadeBySlot(slot);
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}
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else
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{
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LogSpellsDetail("[Mob::ReduceDamage] SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].melee_rune);
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LogSpellsDetail("SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].melee_rune);
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if (spellbonuses.MitigateMeleeRune[SBIndex::MITIGATION_RUNE_MAX_HP_AMT])
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buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
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@@ -3471,14 +3471,14 @@ int64 Mob::AffectMagicalDamage(int64 damage, uint16 spell_id, const bool iBuffTi
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if (spellbonuses.MitigateSpellRune[SBIndex::MITIGATION_RUNE_MAX_HP_AMT] && (damage_to_reduce >= buffs[slot].magic_rune))
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{
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LogSpellsDetail("[Mob::AffectMagicalDamage] SE_MitigateSpellDamage [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].magic_rune);
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LogSpellsDetail("SE_MitigateSpellDamage [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].magic_rune);
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damage -= buffs[slot].magic_rune;
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if (!TryFadeEffect(slot))
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BuffFadeBySlot(slot);
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}
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else
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{
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LogSpellsDetail("[Mob::AffectMagicalDamage] SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].magic_rune);
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LogSpellsDetail("SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].magic_rune);
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if (spellbonuses.MitigateSpellRune[SBIndex::MITIGATION_RUNE_MAX_HP_AMT])
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buffs[slot].magic_rune = (buffs[slot].magic_rune - damage_to_reduce);
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