[Logging] Remove function prefixes (#2766)

This commit is contained in:
Chris Miles
2023-01-19 22:24:50 -06:00
committed by GitHub
parent 7d0dd13d17
commit d3e756287e
49 changed files with 390 additions and 394 deletions
+16 -16
View File
@@ -62,14 +62,14 @@ LoginServer::~LoginServer()
void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
LogNetcode("[ProcessUsertoWorldReqLeg] Received ServerPacket from LS OpCode {:#04x}", opcode);
LogNetcode("Received ServerPacket from LS OpCode {:#04x}", opcode);
UsertoWorldRequestLegacy_Struct *utwr = (UsertoWorldRequestLegacy_Struct *) p.Data();
uint32 id = database.GetAccountIDFromLSID("eqemu", utwr->lsaccountid);
int16 status = database.CheckStatus(id);
LogDebug(
"[ProcessUsertoWorldReqLeg] id [{}] status [{}] account_id [{}] world_id [{}] from_id [{}] to_id [{}] ip [{}]",
"id [{}] status [{}] account_id [{}] world_id [{}] from_id [{}] to_id [{}] ip [{}]",
id,
status,
utwr->lsaccountid,
@@ -94,7 +94,7 @@ void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p)
if (Config->Locked) {
if (status < (RuleI(GM, MinStatusToBypassLockedServer))) {
LogDebug(
"[ProcessUsertoWorldReqLeg] Server locked and status is not high enough for account_id [{0}]",
"Server locked and status is not high enough for account_id [{0}]",
utwr->lsaccountid
);
utwrs->response = UserToWorldStatusWorldUnavail;
@@ -105,21 +105,21 @@ void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p)
int32 x = Config->MaxClients;
if ((int32) numplayers >= x && x != -1 && x != 255 && status < (RuleI(GM, MinStatusToBypassLockedServer))) {
LogDebug("[ProcessUsertoWorldReqLeg] World at capacity account_id [{0}]", utwr->lsaccountid);
LogDebug("World at capacity account_id [{0}]", utwr->lsaccountid);
utwrs->response = UserToWorldStatusWorldAtCapacity;
SendPacket(&outpack);
return;
}
if (status == -1) {
LogDebug("[ProcessUsertoWorldReqLeg] User suspended account_id [{0}]", utwr->lsaccountid);
LogDebug("User suspended account_id [{0}]", utwr->lsaccountid);
utwrs->response = UserToWorldStatusSuspended;
SendPacket(&outpack);
return;
}
if (status == -2) {
LogDebug("[ProcessUsertoWorldReqLeg] User banned account_id [{0}]", utwr->lsaccountid);
LogDebug("User banned account_id [{0}]", utwr->lsaccountid);
utwrs->response = UserToWorldStatusBanned;
SendPacket(&outpack);
return;
@@ -127,14 +127,14 @@ void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p)
if (RuleB(World, EnforceCharacterLimitAtLogin)) {
if (client_list.IsAccountInGame(utwr->lsaccountid)) {
LogDebug("[ProcessUsertoWorldReqLeg] User already online account_id [{0}]", utwr->lsaccountid);
LogDebug("User already online account_id [{0}]", utwr->lsaccountid);
utwrs->response = UserToWorldStatusAlreadyOnline;
SendPacket(&outpack);
return;
}
}
LogDebug("[ProcessUsertoWorldReqLeg] Sent response to account_id [{0}]", utwr->lsaccountid);
LogDebug("Sent response to account_id [{0}]", utwr->lsaccountid);
SendPacket(&outpack);
}
@@ -142,14 +142,14 @@ void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p)
void LoginServer::ProcessUsertoWorldReq(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
LogNetcode("[ProcessUsertoWorldReq] Received ServerPacket from LS OpCode {:#04x}", opcode);
LogNetcode("Received ServerPacket from LS OpCode {:#04x}", opcode);
UsertoWorldRequest_Struct *utwr = (UsertoWorldRequest_Struct *) p.Data();
uint32 id = database.GetAccountIDFromLSID(utwr->login, utwr->lsaccountid);
int16 status = database.CheckStatus(id);
LogDebug(
"[ProcessUsertoWorldReq] id [{}] status [{}] account_id [{}] world_id [{}] from_id [{}] to_id [{}] ip [{}]",
"id [{}] status [{}] account_id [{}] world_id [{}] from_id [{}] to_id [{}] ip [{}]",
id,
status,
utwr->lsaccountid,
@@ -175,7 +175,7 @@ void LoginServer::ProcessUsertoWorldReq(uint16_t opcode, EQ::Net::Packet &p)
if (Config->Locked == true) {
if (status < (RuleI(GM, MinStatusToBypassLockedServer))) {
LogDebug(
"[ProcessUsertoWorldReq] Server locked and status is not high enough for account_id [{0}]",
"Server locked and status is not high enough for account_id [{0}]",
utwr->lsaccountid
);
utwrs->response = UserToWorldStatusWorldUnavail;
@@ -186,21 +186,21 @@ void LoginServer::ProcessUsertoWorldReq(uint16_t opcode, EQ::Net::Packet &p)
int32 x = Config->MaxClients;
if ((int32) numplayers >= x && x != -1 && x != 255 && status < (RuleI(GM, MinStatusToBypassLockedServer))) {
LogDebug("[ProcessUsertoWorldReq] World at capacity account_id [{0}]", utwr->lsaccountid);
LogDebug("World at capacity account_id [{0}]", utwr->lsaccountid);
utwrs->response = UserToWorldStatusWorldAtCapacity;
SendPacket(&outpack);
return;
}
if (status == -1) {
LogDebug("[ProcessUsertoWorldReq] User suspended account_id [{0}]", utwr->lsaccountid);
LogDebug("User suspended account_id [{0}]", utwr->lsaccountid);
utwrs->response = UserToWorldStatusSuspended;
SendPacket(&outpack);
return;
}
if (status == -2) {
LogDebug("[ProcessUsertoWorldReq] User banned account_id [{0}]", utwr->lsaccountid);
LogDebug("User banned account_id [{0}]", utwr->lsaccountid);
utwrs->response = UserToWorldStatusBanned;
SendPacket(&outpack);
return;
@@ -208,14 +208,14 @@ void LoginServer::ProcessUsertoWorldReq(uint16_t opcode, EQ::Net::Packet &p)
if (RuleB(World, EnforceCharacterLimitAtLogin)) {
if (client_list.IsAccountInGame(utwr->lsaccountid)) {
LogDebug("[ProcessUsertoWorldReq] User already online account_id [{0}]", utwr->lsaccountid);
LogDebug("User already online account_id [{0}]", utwr->lsaccountid);
utwrs->response = UserToWorldStatusAlreadyOnline;
SendPacket(&outpack);
return;
}
}
LogDebug("[ProcessUsertoWorldReq] Sent response to account_id [{0}]", utwr->lsaccountid);
LogDebug("Sent response to account_id [{0}]", utwr->lsaccountid);
SendPacket(&outpack);
}