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[Bug Fix] Fix NPCs routing to 0.0, 0.0 on #summon (#3780)
# Notes - Resolves #2474.
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@@ -714,7 +714,7 @@ public:
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bool IsRunning() const { return m_is_running; }
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void SetRunning(bool val) { m_is_running = val; }
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virtual void GMMove(float x, float y, float z, float heading = 0.01, bool save_guard_spot = true);
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virtual void GMMove(const glm::vec4 &position);
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virtual void GMMove(const glm::vec4 &position, bool save_guard_spot = true);
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void SetDelta(const glm::vec4& delta);
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void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
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void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);
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