[Bug Fix] Fix NPCs routing to 0.0, 0.0 on #summon (#3780)

# Notes
- Resolves #2474.
This commit is contained in:
Alex King
2023-12-17 20:24:24 -05:00
committed by GitHub
parent 286479198f
commit d3b46becd0
3 changed files with 17 additions and 22 deletions
+1 -1
View File
@@ -714,7 +714,7 @@ public:
bool IsRunning() const { return m_is_running; }
void SetRunning(bool val) { m_is_running = val; }
virtual void GMMove(float x, float y, float z, float heading = 0.01, bool save_guard_spot = true);
virtual void GMMove(const glm::vec4 &position);
virtual void GMMove(const glm::vec4 &position, bool save_guard_spot = true);
void SetDelta(const glm::vec4& delta);
void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);