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Merchant window startup
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@@ -34,6 +34,7 @@ E(OP_MoveItem)
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E(OP_ExpUpdate)
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E(OP_SendAATable)
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E(OP_ItemPacket)
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E(OP_ShopRequest)
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//list of packets we need to decode on the way in:
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D(OP_EnterWorld)
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D(OP_ZoneEntry)
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@@ -47,6 +48,7 @@ D(OP_ConsiderCorpse)
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D(OP_ClickDoor)
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D(OP_SpawnAppearance)
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D(OP_MoveItem)
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D(OP_ShopRequest)
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#undef E
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#undef D
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