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[Fixes] AA System Fixes (#3572)
* -Always load AAs beyond our current expansion (Will need this for refunding invalid AAs). -AAs beyond our current expansion will no longer be buyable or sendable to clients. * #reload aa will now reload character aa data. * Base Implementation of auto grant AA * -Add DB manifest entry -Made has already purchased fn a bit better -Added auto grant to db entry * -Added grantaa command. -Reworked grantaa to not spam the client with packets, it still does spam messages because the feedback is important. * Port suggested changes for Finish AA purchase. --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
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@@ -5652,6 +5652,10 @@ void EntityList::SendAlternateAdvancementStats() {
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for (auto &c : client_list) {
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c.second->Message(Chat::White, "Reloading AA");
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c.second->ReloadExpansionProfileSetting();
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if (!database.LoadAlternateAdvancement(c.second)) {
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c.second->Message(Chat::Red, "Error loading alternate advancement character data");
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}
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c.second->SendClearPlayerAA();
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c.second->SendAlternateAdvancementTable();
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c.second->SendAlternateAdvancementStats();
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