[Fixes] AA System Fixes (#3572)

* -Always load AAs beyond our current expansion (Will need this for refunding invalid AAs).
-AAs beyond our current expansion will no longer be buyable or sendable to clients.

* #reload aa will now reload character aa data.

* Base Implementation of auto grant AA

* -Add DB manifest entry
-Made has already purchased fn a bit better
-Added auto grant to db entry

* -Added grantaa command.
-Reworked grantaa to not spam the client with packets, it still does spam messages because the feedback is important.

* Port suggested changes for Finish AA purchase.

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Co-authored-by: KimLS <KimLS@peqtgc.com>
This commit is contained in:
Alex
2023-09-17 11:12:43 -07:00
committed by GitHub
parent e85a8db8c4
commit d3a414a048
11 changed files with 218 additions and 34 deletions
+4
View File
@@ -5652,6 +5652,10 @@ void EntityList::SendAlternateAdvancementStats() {
for (auto &c : client_list) {
c.second->Message(Chat::White, "Reloading AA");
c.second->ReloadExpansionProfileSetting();
if (!database.LoadAlternateAdvancement(c.second)) {
c.second->Message(Chat::Red, "Error loading alternate advancement character data");
}
c.second->SendClearPlayerAA();
c.second->SendAlternateAdvancementTable();
c.second->SendAlternateAdvancementStats();