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[Fixes] AA System Fixes (#3572)
* -Always load AAs beyond our current expansion (Will need this for refunding invalid AAs). -AAs beyond our current expansion will no longer be buyable or sendable to clients. * #reload aa will now reload character aa data. * Base Implementation of auto grant AA * -Add DB manifest entry -Made has already purchased fn a bit better -Added auto grant to db entry * -Added grantaa command. -Reworked grantaa to not spam the client with packets, it still does spam messages because the feedback is important. * Port suggested changes for Finish AA purchase. --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
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@@ -905,6 +905,9 @@ public:
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int GetAAPoints() { return m_pp.aapoints; }
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int GetSpentAA() { return m_pp.aapoints_spent; }
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uint32 GetRequiredAAExperience();
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void AutoGrantAAPoints();
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void GrantAllAAPoints();
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bool HasAlreadyPurchasedRank(AA::Rank* rank);
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bool SendGMCommand(std::string message, bool ignore_status = false);
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@@ -1662,7 +1665,7 @@ protected:
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bool client_data_loaded;
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void FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost);
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void FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost, bool send_message_and_save);
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Mob* bind_sight_target;
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