mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
[Fixes] AA System Fixes (#3572)
* -Always load AAs beyond our current expansion (Will need this for refunding invalid AAs). -AAs beyond our current expansion will no longer be buyable or sendable to clients. * #reload aa will now reload character aa data. * Base Implementation of auto grant AA * -Add DB manifest entry -Made has already purchased fn a bit better -Added auto grant to db entry * -Added grantaa command. -Reworked grantaa to not spam the client with packets, it still does spam messages because the feedback is important. * Port suggested changes for Finish AA purchase. --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
This commit is contained in:
+170
-33
@@ -1111,7 +1111,7 @@ void Client::PurchaseAlternateAdvancementRank(int rank_id) {
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return;
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}
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FinishAlternateAdvancementPurchase(rank, false);
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FinishAlternateAdvancementPurchase(rank, false, true);
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}
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bool Client::GrantAlternateAdvancementAbility(int aa_id, int points, bool ignore_cost) {
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@@ -1134,13 +1134,13 @@ bool Client::GrantAlternateAdvancementAbility(int aa_id, int points, bool ignore
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}
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ret = true;
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FinishAlternateAdvancementPurchase(rank, ignore_cost);
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FinishAlternateAdvancementPurchase(rank, ignore_cost, true);
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}
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return ret;
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}
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void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost) {
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void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost, bool send_message_and_save) {
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auto rank_id = rank->base_ability->first_rank_id;
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if (rank->base_ability->charges) {
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@@ -1156,7 +1156,7 @@ void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost
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SetAA(rank_id, rank->current_value, 0);
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//if not max then send next aa
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if (rank->next) {
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if (rank->next && send_message_and_save) {
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SendAlternateAdvancementRank(rank->base_ability->id, rank->next->current_value);
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}
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}
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@@ -1164,10 +1164,12 @@ void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost
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auto cost = !ignore_cost ? rank->cost : 0;
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m_pp.aapoints -= static_cast<uint32>(cost);
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SaveAA();
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SendAlternateAdvancementPoints();
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SendAlternateAdvancementStats();
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if (send_message_and_save) {
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SaveAA();
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SendAlternateAdvancementPoints();
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SendAlternateAdvancementStats();
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}
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if (player_event_logs.IsEventEnabled(PlayerEvent::AA_PURCHASE)) {
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auto e = PlayerEvent::AAPurchasedEvent{
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@@ -1181,14 +1183,16 @@ void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost
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}
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if (rank->prev) {
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MessageString(
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Chat::Yellow,
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AA_IMPROVE,
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std::to_string(rank->title_sid).c_str(),
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std::to_string(rank->prev->current_value).c_str(),
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std::to_string(cost).c_str(),
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cost == 1 ? std::to_string(AA_POINT).c_str() : std::to_string(AA_POINTS).c_str()
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);
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if (send_message_and_save) {
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MessageString(
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Chat::Yellow,
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AA_IMPROVE,
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std::to_string(rank->title_sid).c_str(),
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std::to_string(rank->prev->current_value).c_str(),
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std::to_string(cost).c_str(),
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cost == 1 ? std::to_string(AA_POINT).c_str() : std::to_string(AA_POINTS).c_str()
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);
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}
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/* QS: Player_Log_AA_Purchases */
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if (RuleB(QueryServ, PlayerLogAAPurchases)) {
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@@ -1203,13 +1207,15 @@ void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost
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QServ->PlayerLogEvent(Player_Log_AA_Purchases, CharacterID(), event_desc);
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}
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} else {
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MessageString(
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Chat::Yellow,
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AA_GAIN_ABILITY,
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std::to_string(rank->title_sid).c_str(),
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std::to_string(cost).c_str(),
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cost == 1 ? std::to_string(AA_POINT).c_str() : std::to_string(AA_POINTS).c_str()
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);
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if (send_message_and_save) {
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MessageString(
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Chat::Yellow,
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AA_GAIN_ABILITY,
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std::to_string(rank->title_sid).c_str(),
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std::to_string(cost).c_str(),
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cost == 1 ? std::to_string(AA_POINT).c_str() : std::to_string(AA_POINTS).c_str()
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);
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}
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/* QS: Player_Log_AA_Purchases */
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if (RuleB(QueryServ, PlayerLogAAPurchases)) {
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@@ -1594,6 +1600,15 @@ bool Mob::CanUseAlternateAdvancementRank(AA::Rank *rank) {
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}
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}
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int expansion = RuleI(Expansion, CurrentExpansion);
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bool use_expansion_aa = RuleB(Expansion, UseCurrentExpansionAAOnly);
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if (use_expansion_aa && expansion >= 0) {
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if (rank->expansion > expansion) {
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return false;
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}
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}
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if (IsClient()) {
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if (rank->expansion && !(CastToClient()->GetPP().expansions & (1 << (rank->expansion - 1)))) {
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return false;
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@@ -1645,6 +1660,10 @@ bool Mob::CanPurchaseAlternateAdvancementRank(AA::Rank *rank, bool check_price,
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return false;
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}
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if (IsClient() && CastToClient()->HasAlreadyPurchasedRank(rank)) {
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return false;
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}
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//You can't purchase grant only AAs they can only be assigned
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if(check_grant && ability->grant_only) {
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return false;
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@@ -1764,7 +1783,7 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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{
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abilities.clear();
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std::string query = "SELECT id, name, category, classes, races, deities, drakkin_heritage, status, type, charges, "
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"grant_only, reset_on_death, first_rank_id FROM aa_ability WHERE enabled = 1";
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"grant_only, reset_on_death, auto_grant_enabled, first_rank_id FROM aa_ability WHERE enabled = 1";
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auto results = QueryDatabase(query);
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if(results.Success()) {
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for(auto row = results.begin(); row != results.end(); ++row) {
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@@ -1782,7 +1801,8 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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ability->charges = Strings::ToInt(row[9]);
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ability->grant_only = Strings::ToBool(row[10]);
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ability->reset_on_death = Strings::ToBool(row[11]);
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ability->first_rank_id = Strings::ToInt(row[12]);
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ability->auto_grant_enabled = Strings::ToBool(row[12]);
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ability->first_rank_id = Strings::ToInt(row[13]);
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ability->first = nullptr;
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abilities[ability->id] = std::unique_ptr<AA::Ability>(ability);
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@@ -1793,17 +1813,11 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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}
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LogInfo("Loaded [{}] Alternate Advancement Abilities", Strings::Commify((int)abilities.size()));
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int expansion = RuleI(Expansion, CurrentExpansion);
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bool use_expansion_aa = RuleB(Expansion, UseCurrentExpansionAAOnly);
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ranks.clear();
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if (use_expansion_aa && expansion >= 0) {
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query = fmt::format("SELECT id, upper_hotkey_sid, lower_hotkey_sid, title_sid, desc_sid, cost, level_req, spell, spell_type, recast_time, "
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"next_id, expansion FROM aa_ranks WHERE expansion <= {}", expansion);
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} else {
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query = "SELECT id, upper_hotkey_sid, lower_hotkey_sid, title_sid, desc_sid, cost, level_req, spell, spell_type, recast_time, "
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query = "SELECT id, upper_hotkey_sid, lower_hotkey_sid, title_sid, desc_sid, cost, level_req, spell, spell_type, recast_time, "
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"next_id, expansion FROM aa_ranks";
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}
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results = QueryDatabase(query);
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if(results.Success()) {
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for(auto row = results.begin(); row != results.end(); ++row) {
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@@ -2068,3 +2082,126 @@ void Client::TogglePurchaseAlternativeAdvancementRank(int rank_id){
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CalcBonuses();
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}
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void Client::AutoGrantAAPoints() {
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int auto_grant_expansion = RuleI(Expansion, AutoGrantAAExpansion);
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if (auto_grant_expansion == -1) {
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return;
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}
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//iterate through every AA
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for (auto& iter : zone->aa_abilities) {
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auto ability = iter.second.get();
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if (ability->grant_only) {
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continue;
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}
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if (ability->charges > 0) {
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continue;
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}
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if (!ability->auto_grant_enabled) {
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continue;
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}
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auto level = GetLevel();
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auto p = 1;
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auto rank = ability->first;
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while (rank != nullptr) {
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if (CanUseAlternateAdvancementRank(rank)) {
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if (rank->expansion <= auto_grant_expansion && rank->level_req <= level && !HasAlreadyPurchasedRank(rank)) {
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FinishAlternateAdvancementPurchase(rank, true, false);
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if (rank->prev) {
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MessageString(
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Chat::Yellow,
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AA_IMPROVE,
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std::to_string(rank->title_sid).c_str(),
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std::to_string(rank->prev->current_value).c_str(),
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"0",
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std::to_string(AA_POINTS).c_str()
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);
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}
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else {
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MessageString(
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Chat::Yellow,
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AA_GAIN_ABILITY,
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std::to_string(rank->title_sid).c_str(),
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"0",
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std::to_string(AA_POINTS).c_str()
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);
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}
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}
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}
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else {
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break;
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}
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p++;
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rank = rank->next;
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}
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}
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SendClearAA();
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SendAlternateAdvancementTable();
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SendAlternateAdvancementPoints();
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SendAlternateAdvancementStats();
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}
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void Client::GrantAllAAPoints()
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{
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//iterate through every AA
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for (auto& iter : zone->aa_abilities) {
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auto ability = iter.second.get();
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if (ability->charges > 0) {
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continue;
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}
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auto level = GetLevel();
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auto p = 1;
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auto rank = ability->first;
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while (rank != nullptr) {
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if (CanUseAlternateAdvancementRank(rank)) {
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if (rank->level_req <= level && !HasAlreadyPurchasedRank(rank)) {
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FinishAlternateAdvancementPurchase(rank, true, false);
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}
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}
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else {
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break;
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}
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p++;
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rank = rank->next;
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}
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}
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SaveAA();
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SendClearAA();
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SendAlternateAdvancementTable();
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SendAlternateAdvancementPoints();
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SendAlternateAdvancementStats();
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}
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bool Client::HasAlreadyPurchasedRank(AA::Rank *rank) {
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auto iter = aa_ranks.find(rank->base_ability->id);
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if (iter == aa_ranks.end()) {
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return false;
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}
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auto ability_rank = zone->GetAlternateAdvancementAbilityAndRank(iter->first, iter->second.first);
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auto ability = ability_rank.first;
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auto current = ability_rank.second;
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while (current != nullptr) {
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if (current == rank) {
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return true;
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}
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current = current->prev;
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}
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return false;
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}
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