Add log aliases to make logging much easier to use (All FMT driven)

This commit is contained in:
Akkadius
2019-09-01 20:47:26 -05:00
parent db5e511af3
commit d3803045bc
41 changed files with 982 additions and 536 deletions
+10 -10
View File
@@ -191,7 +191,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
if (pack->size != sizeof(ServerConnectInfo))
break;
ServerConnectInfo* sci = (ServerConnectInfo*)pack->pBuffer;
Log(Logs::Detail, Logs::Zone_Server, "World assigned Port: %d for this zone.", sci->port);
Log(Logs::Detail, Logs::ZoneServer, "World assigned Port: %d for this zone.", sci->port);
ZoneConfig::SetZonePort(sci->port);
break;
}
@@ -794,7 +794,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
}
case ServerOP_SyncWorldTime: {
if (zone != 0 && !zone->is_zone_time_localized) {
Log(Logs::Moderate, Logs::Zone_Server, "%s Received Message SyncWorldTime", __FUNCTION__);
Log(Logs::Moderate, Logs::ZoneServer, "%s Received Message SyncWorldTime", __FUNCTION__);
eqTimeOfDay* newtime = (eqTimeOfDay*)pack->pBuffer;
zone->zone_time.SetCurrentEQTimeOfDay(newtime->start_eqtime, newtime->start_realtime);
@@ -816,12 +816,12 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
(eq_time.hour >= 13) ? "pm" : "am"
);
Log(Logs::General, Logs::Zone_Server, "Time Broadcast Packet: %s", time_message);
Log(Logs::General, Logs::ZoneServer, "Time Broadcast Packet: %s", time_message);
zone->SetZoneHasCurrentTime(true);
}
if (zone && zone->is_zone_time_localized) {
Log(Logs::General, Logs::Zone_Server, "Received request to sync time from world, but our time is localized currently");
Log(Logs::General, Logs::ZoneServer, "Received request to sync time from world, but our time is localized currently");
}
break;
}
@@ -1942,32 +1942,32 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
case ServerOP_ChangeSharedMem:
{
std::string hotfix_name = std::string((char*)pack->pBuffer);
Log(Logs::General, Logs::Zone_Server, "Loading items");
Log(Logs::General, Logs::ZoneServer, "Loading items");
if (!database.LoadItems(hotfix_name)) {
Log(Logs::General, Logs::Error, "Loading items FAILED!");
}
Log(Logs::General, Logs::Zone_Server, "Loading npc faction lists");
Log(Logs::General, Logs::ZoneServer, "Loading npc faction lists");
if (!database.LoadNPCFactionLists(hotfix_name)) {
Log(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
}
Log(Logs::General, Logs::Zone_Server, "Loading loot tables");
Log(Logs::General, Logs::ZoneServer, "Loading loot tables");
if (!database.LoadLoot(hotfix_name)) {
Log(Logs::General, Logs::Error, "Loading loot FAILED!");
}
Log(Logs::General, Logs::Zone_Server, "Loading skill caps");
Log(Logs::General, Logs::ZoneServer, "Loading skill caps");
if (!database.LoadSkillCaps(std::string(hotfix_name))) {
Log(Logs::General, Logs::Error, "Loading skill caps FAILED!");
}
Log(Logs::General, Logs::Zone_Server, "Loading spells");
Log(Logs::General, Logs::ZoneServer, "Loading spells");
if (!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
Log(Logs::General, Logs::Error, "Loading spells FAILED!");
}
Log(Logs::General, Logs::Zone_Server, "Loading base data");
Log(Logs::General, Logs::ZoneServer, "Loading base data");
if (!database.LoadBaseData(hotfix_name)) {
Log(Logs::General, Logs::Error, "Loading base data FAILED!");
}