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Add log aliases to make logging much easier to use (All FMT driven)
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+4
-4
@@ -766,7 +766,7 @@ bool Client::SendAllPackets() {
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if(eqs)
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eqs->FastQueuePacket((EQApplicationPacket **)&cp->app, cp->ack_req);
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clientpackets.pop_front();
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Log(Logs::Moderate, Logs::Client_Server_Packet, "Transmitting a packet");
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Log(Logs::Moderate, Logs::PacketClientServer, "Transmitting a packet");
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}
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return true;
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}
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@@ -814,7 +814,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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char message[4096];
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strn0cpy(message, orig_message, sizeof(message));
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Log(Logs::Detail, Logs::Zone_Server, "Client::ChannelMessageReceived() Channel:%i message:'%s'", chan_num, message);
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Log(Logs::Detail, Logs::ZoneServer, "Client::ChannelMessageReceived() Channel:%i message:'%s'", chan_num, message);
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if (targetname == nullptr) {
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targetname = (!GetTarget()) ? "" : GetTarget()->GetName();
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@@ -1636,7 +1636,7 @@ void Client::UpdateAdmin(bool iFromDB) {
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if(m_pp.gm)
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{
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Log(Logs::Moderate, Logs::Zone_Server, "%s - %s is a GM", __FUNCTION__ , GetName());
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Log(Logs::Moderate, Logs::ZoneServer, "%s - %s is a GM", __FUNCTION__ , GetName());
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// no need for this, having it set in pp you already start as gm
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// and it's also set in your spawn packet so other people see it too
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// SendAppearancePacket(AT_GM, 1, false);
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@@ -2590,7 +2590,7 @@ void Client::SetPVP(bool toggle, bool message) {
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void Client::Kick(const std::string &reason) {
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client_state = CLIENT_KICKED;
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Log(Logs::General, Logs::Client_Login, "Client [%s] kicked, reason [%s]", GetCleanName(), reason.c_str());
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Log(Logs::General, Logs::ClientLogin, "Client [%s] kicked, reason [%s]", GetCleanName(), reason.c_str());
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}
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void Client::WorldKick() {
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