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Add log aliases to make logging much easier to use (All FMT driven)
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@@ -65,10 +65,10 @@ void LauncherList::Process() {
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std::map<std::string, LauncherLink *>::iterator res;
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res = m_launchers.find(name);
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if (res != m_launchers.end()) {
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Log(Logs::Detail, Logs::World_Server, "Ghosting launcher %s", name.c_str());
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Log(Logs::Detail, Logs::WorldServer, "Ghosting launcher %s", name.c_str());
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delete res->second;
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}
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Log(Logs::Detail, Logs::World_Server, "Removing pending launcher %d. Adding %s to active list.", l->GetID(), name.c_str());
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Log(Logs::Detail, Logs::WorldServer, "Removing pending launcher %d. Adding %s to active list.", l->GetID(), name.c_str());
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//put the launcher in the list.
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m_launchers[name] = l;
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}
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@@ -99,7 +99,7 @@ LauncherLink *LauncherList::FindByZone(const char *short_name) {
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void LauncherList::Add(std::shared_ptr<EQ::Net::ServertalkServerConnection> conn) {
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auto it = new LauncherLink(nextID++, conn);
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Log(Logs::Detail, Logs::World_Server, "Adding pending launcher %d", it->GetID());
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Log(Logs::Detail, Logs::WorldServer, "Adding pending launcher %d", it->GetID());
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m_pendingLaunchers.push_back(it);
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}
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