Add log aliases to make logging much easier to use (All FMT driven)

This commit is contained in:
Akkadius
2019-09-01 20:47:26 -05:00
parent db5e511af3
commit d3803045bc
41 changed files with 982 additions and 536 deletions
+81 -81
View File
@@ -158,7 +158,7 @@ void Client::SendEnterWorld(std::string name)
eqs->Close();
return;
} else {
Log(Logs::Detail, Logs::World_Server,"Telling client to continue session.");
Log(Logs::Detail, Logs::WorldServer, "Telling client to continue session.");
}
}
@@ -204,7 +204,7 @@ void Client::SendCharInfo() {
QueuePacket(outapp);
}
else {
Log(Logs::General, Logs::World_Server, "[Error] Database did not return an OP_SendCharInfo packet for account %u", GetAccountID());
Log(Logs::General, Logs::WorldServer, "[Error] Database did not return an OP_SendCharInfo packet for account %u", GetAccountID());
}
safe_delete(outapp);
}
@@ -411,7 +411,7 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app)
LogDebug("Receiving Login Info Packet from Client | name [{0}] password [{1}]", name, password);
if (strlen(password) <= 1) {
Log(Logs::Detail, Logs::World_Server, "Login without a password");
Log(Logs::Detail, Logs::WorldServer, "Login without a password");
return false;
}
@@ -443,7 +443,7 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app)
// Could use a Logging Out Completely message somewhere.
cle->SetOnline(CLE_Status::CharSelect);
Log(Logs::General, Logs::World_Server,
Log(Logs::General, Logs::WorldServer,
"Account (%s) Logging(%s) to character select :: LSID: %d ",
cle->AccountName(), inout, cle->LSID());
}
@@ -483,7 +483,7 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app)
return true;
}
else {
Log(Logs::Detail, Logs::World_Server,"Bad/Expired session key '%s'",name);
Log(Logs::Detail, Logs::WorldServer, "Bad/Expired session key '%s'", name);
return false;
}
}
@@ -491,7 +491,7 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app)
bool Client::HandleNameApprovalPacket(const EQApplicationPacket *app)
{
if (GetAccountID() == 0) {
Log(Logs::Detail, Logs::World_Server,"Name approval request with no logged in account");
Log(Logs::Detail, Logs::WorldServer, "Name approval request with no logged in account");
return false;
}
@@ -499,7 +499,7 @@ bool Client::HandleNameApprovalPacket(const EQApplicationPacket *app)
uchar race = app->pBuffer[64];
uchar clas = app->pBuffer[68];
Log(Logs::Detail, Logs::World_Server, "Name approval request. Name=%s, race=%s, class=%s", char_name, GetRaceIDName(race), GetClassIDName(clas));
Log(Logs::Detail, Logs::WorldServer, "Name approval request. Name=%s, race=%s, class=%s", char_name, GetRaceIDName(race), GetClassIDName(clas));
EQApplicationPacket *outapp;
outapp = new EQApplicationPacket;
@@ -660,11 +660,11 @@ bool Client::HandleCharacterCreateRequestPacket(const EQApplicationPacket *app)
bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
if (GetAccountID() == 0) {
Log(Logs::Detail, Logs::World_Server,"Account ID not set; unable to create character.");
Log(Logs::Detail, Logs::WorldServer, "Account ID not set; unable to create character.");
return false;
}
else if (app->size != sizeof(CharCreate_Struct)) {
Log(Logs::Detail, Logs::World_Server,"Wrong size on OP_CharacterCreate. Got: %d, Expected: %d",app->size,sizeof(CharCreate_Struct));
Log(Logs::Detail, Logs::WorldServer, "Wrong size on OP_CharacterCreate. Got: %d, Expected: %d", app->size, sizeof(CharCreate_Struct));
DumpPacket(app);
// the previous behavior was essentially returning true here
// but that seems a bit odd to me.
@@ -691,14 +691,14 @@ bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
if (GetAccountID() == 0) {
Log(Logs::Detail, Logs::World_Server,"Enter world with no logged in account");
Log(Logs::Detail, Logs::WorldServer, "Enter world with no logged in account");
eqs->Close();
return true;
}
if(GetAdmin() < 0)
{
Log(Logs::Detail, Logs::World_Server,"Account banned or suspended.");
Log(Logs::Detail, Logs::WorldServer, "Account banned or suspended.");
eqs->Close();
return true;
}
@@ -714,14 +714,14 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
uint32 tmpaccid = 0;
charid = database.GetCharacterInfo(char_name, &tmpaccid, &zone_id, &instance_id);
if (charid == 0 || tmpaccid != GetAccountID()) {
Log(Logs::Detail, Logs::World_Server,"Could not get CharInfo for '%s'",char_name);
Log(Logs::Detail, Logs::WorldServer, "Could not get CharInfo for '%s'", char_name);
eqs->Close();
return true;
}
// Make sure this account owns this character
if (tmpaccid != GetAccountID()) {
Log(Logs::Detail, Logs::World_Server,"This account does not own the character named '%s'",char_name);
Log(Logs::Detail, Logs::WorldServer, "This account does not own the character named '%s'", char_name);
eqs->Close();
return true;
}
@@ -763,7 +763,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
zone_id = database.MoveCharacterToBind(charid, 4);
}
else {
Log(Logs::Detail, Logs::World_Server, "'%s' is trying to go home before they're able...", char_name);
Log(Logs::Detail, Logs::WorldServer, "'%s' is trying to go home before they're able...", char_name);
database.SetHackerFlag(GetAccountName(), char_name, "MQGoHome: player tried to go home before they were able.");
eqs->Close();
return true;
@@ -787,7 +787,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
database.MoveCharacterToZone(charid, database.GetZoneName(zone_id));
}
else {
Log(Logs::Detail, Logs::World_Server, "'%s' is trying to go to tutorial but are not allowed...", char_name);
Log(Logs::Detail, Logs::WorldServer, "'%s' is trying to go to tutorial but are not allowed...", char_name);
database.SetHackerFlag(GetAccountName(), char_name, "MQTutorial: player tried to enter the tutorial without having tutorial enabled for this character.");
eqs->Close();
return true;
@@ -798,7 +798,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
if (zone_id == 0 || !database.GetZoneName(zone_id)) {
// This is to save people in an invalid zone, once it's removed from the DB
database.MoveCharacterToZone(charid, "arena");
Log(Logs::Detail, Logs::World_Server, "Zone not found in database zone_id=%i, moveing char to arena character:%s", zone_id, char_name);
Log(Logs::Detail, Logs::WorldServer, "Zone not found in database zone_id=%i, moveing char to arena character:%s", zone_id, char_name);
}
if(instance_id > 0)
@@ -943,7 +943,7 @@ bool Client::HandleDeleteCharacterPacket(const EQApplicationPacket *app) {
uint32 char_acct_id = database.GetAccountIDByChar((char*)app->pBuffer);
if(char_acct_id == GetAccountID()) {
Log(Logs::Detail, Logs::World_Server,"Delete character: %s",app->pBuffer);
Log(Logs::Detail, Logs::WorldServer, "Delete character: %s", app->pBuffer);
database.DeleteCharacter((char *)app->pBuffer);
SendCharInfo();
}
@@ -964,24 +964,24 @@ bool Client::HandlePacket(const EQApplicationPacket *app) {
EmuOpcode opcode = app->GetOpcode();
Log(Logs::Detail, Logs::World_Server,"Recevied EQApplicationPacket");
Log(Logs::Detail, Logs::WorldServer, "Recevied EQApplicationPacket");
if (!eqs->CheckState(ESTABLISHED)) {
Log(Logs::Detail, Logs::World_Server,"Client disconnected (net inactive on send)");
Log(Logs::Detail, Logs::WorldServer, "Client disconnected (net inactive on send)");
return false;
}
// Voidd: Anti-GM Account hack, Checks source ip against valid GM Account IP Addresses
if (RuleB(World, GMAccountIPList) && this->GetAdmin() >= (RuleI(World, MinGMAntiHackStatus))) {
if(!database.CheckGMIPs(long2ip(this->GetIP()).c_str(), this->GetAccountID())) {
Log(Logs::Detail, Logs::World_Server,"GM Account not permited from source address %s and accountid %i", long2ip(this->GetIP()).c_str(), this->GetAccountID());
Log(Logs::Detail, Logs::WorldServer, "GM Account not permited from source address %s and accountid %i", long2ip(this->GetIP()).c_str(), this->GetAccountID());
eqs->Close();
}
}
if (GetAccountID() == 0 && opcode != OP_SendLoginInfo) {
// Got a packet other than OP_SendLoginInfo when not logged in
Log(Logs::Detail, Logs::World_Server,"Expecting OP_SendLoginInfo, got %s", OpcodeNames[opcode]);
Log(Logs::Detail, Logs::WorldServer, "Expecting OP_SendLoginInfo, got %s", OpcodeNames[opcode]);
return false;
}
else if (opcode == OP_AckPacket) {
@@ -1060,7 +1060,7 @@ bool Client::HandlePacket(const EQApplicationPacket *app) {
}
default:
{
Log(Logs::Detail, Logs::World_Server,"Received unknown EQApplicationPacket");
Log(Logs::Detail, Logs::WorldServer, "Received unknown EQApplicationPacket");
return true;
}
}
@@ -1078,7 +1078,7 @@ bool Client::Process() {
to.sin_addr.s_addr = ip;
if (autobootup_timeout.Check()) {
Log(Logs::General, Logs::World_Server, "Zone bootup timer expired, bootup failed or too slow.");
Log(Logs::General, Logs::WorldServer, "Zone bootup timer expired, bootup failed or too slow.");
TellClientZoneUnavailable();
}
@@ -1112,7 +1112,7 @@ bool Client::Process() {
loginserverlist.SendPacket(pack);
safe_delete(pack);
}
Log(Logs::Detail, Logs::World_Server,"Client disconnected (not active in process)");
Log(Logs::Detail, Logs::WorldServer, "Client disconnected (not active in process)");
return false;
}
@@ -1168,17 +1168,17 @@ void Client::EnterWorld(bool TryBootup) {
}
else {
if (TryBootup) {
Log(Logs::General, Logs::World_Server, "Attempting autobootup of %s (%d:%d)", zone_name, zone_id, instance_id);
Log(Logs::General, Logs::WorldServer, "Attempting autobootup of %s (%d:%d)", zone_name, zone_id, instance_id);
autobootup_timeout.Start();
zone_waiting_for_bootup = zoneserver_list.TriggerBootup(zone_id, instance_id);
if (zone_waiting_for_bootup == 0) {
Log(Logs::General, Logs::World_Server, "No zoneserver available to boot up.");
Log(Logs::General, Logs::WorldServer, "No zoneserver available to boot up.");
TellClientZoneUnavailable();
}
return;
}
else {
Log(Logs::General, Logs::World_Server, "Requested zone %s is not running.", zone_name);
Log(Logs::General, Logs::WorldServer, "Requested zone %s is not running.", zone_name);
TellClientZoneUnavailable();
return;
}
@@ -1187,7 +1187,7 @@ void Client::EnterWorld(bool TryBootup) {
zone_waiting_for_bootup = 0;
if (GetAdmin() < 80 && zoneserver_list.IsZoneLocked(zone_id)) {
Log(Logs::General, Logs::World_Server, "Enter world failed. Zone is locked.");
Log(Logs::General, Logs::WorldServer, "Enter world failed. Zone is locked.");
TellClientZoneUnavailable();
return;
}
@@ -1200,7 +1200,7 @@ void Client::EnterWorld(bool TryBootup) {
cle->SetChar(charid, char_name);
database.UpdateLiveChar(char_name, GetAccountID());
Log(Logs::General, Logs::World_Server,
Log(Logs::General, Logs::WorldServer,
"(%s) %s %s (Zone ID %d: Instance ID: %d) ",
char_name,
(seen_character_select ? "Zoning from character select" : "Zoning to"),
@@ -1243,9 +1243,9 @@ void Client::Clearance(int8 response)
{
if (zs == 0)
{
Log(Logs::Detail, Logs::World_Server,"Unable to find zoneserver in Client::Clearance!!");
Log(Logs::Detail, Logs::WorldServer, "Unable to find zoneserver in Client::Clearance!!");
} else {
Log(Logs::Detail, Logs::World_Server, "Invalid response %d in Client::Clearance", response);
Log(Logs::Detail, Logs::WorldServer, "Invalid response %d in Client::Clearance", response);
}
TellClientZoneUnavailable();
@@ -1255,20 +1255,20 @@ void Client::Clearance(int8 response)
EQApplicationPacket* outapp;
if (zs->GetCAddress() == nullptr) {
Log(Logs::Detail, Logs::World_Server, "Unable to do zs->GetCAddress() in Client::Clearance!!");
Log(Logs::Detail, Logs::WorldServer, "Unable to do zs->GetCAddress() in Client::Clearance!!");
TellClientZoneUnavailable();
return;
}
if (zone_id == 0) {
Log(Logs::Detail, Logs::World_Server, "zoneID is nullptr in Client::Clearance!!");
Log(Logs::Detail, Logs::WorldServer, "zoneID is nullptr in Client::Clearance!!");
TellClientZoneUnavailable();
return;
}
const char* zonename = database.GetZoneName(zone_id);
if (zonename == 0) {
Log(Logs::Detail, Logs::World_Server, "zonename is nullptr in Client::Clearance!!");
Log(Logs::Detail, Logs::WorldServer, "zonename is nullptr in Client::Clearance!!");
TellClientZoneUnavailable();
return;
}
@@ -1292,10 +1292,10 @@ void Client::Clearance(int8 response)
if(strcmp(zs_addr, "127.0.0.1") == 0)
{
Log(Logs::Detail, Logs::World_Server, "Local zone address was %s, setting local address to: %s", zs_addr, WorldConfig::get()->LocalAddress.c_str());
Log(Logs::Detail, Logs::WorldServer, "Local zone address was %s, setting local address to: %s", zs_addr, WorldConfig::get()->LocalAddress.c_str());
zs_addr = WorldConfig::get()->LocalAddress.c_str();
} else {
Log(Logs::Detail, Logs::World_Server, "Local zone address %s", zs_addr);
Log(Logs::Detail, Logs::WorldServer, "Local zone address %s", zs_addr);
}
}
@@ -1310,7 +1310,7 @@ void Client::Clearance(int8 response)
strcpy(zsi->ip, zs_addr);
zsi->port =zs->GetCPort();
Log(Logs::Detail, Logs::World_Server,"Sending client to zone %s (%d:%d) at %s:%d",zonename,zone_id,instance_id,zsi->ip,zsi->port);
Log(Logs::Detail, Logs::WorldServer, "Sending client to zone %s (%d:%d) at %s:%d", zonename, zone_id, instance_id, zsi->ip, zsi->port);
QueuePacket(outapp);
safe_delete(outapp);
@@ -1342,7 +1342,7 @@ bool Client::GenPassKey(char* key) {
}
void Client::QueuePacket(const EQApplicationPacket* app, bool ack_req) {
Log(Logs::Detail, Logs::World_Server, "Sending EQApplicationPacket OpCode 0x%04x",app->GetOpcode());
Log(Logs::Detail, Logs::WorldServer, "Sending EQApplicationPacket OpCode 0x%04x", app->GetOpcode());
ack_req = true; // It's broke right now, dont delete this line till fix it. =P
eqs->QueuePacket(app, ack_req);
@@ -1430,27 +1430,27 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
in.s_addr = GetIP();
Log(Logs::Detail, Logs::World_Server, "Character creation request from %s LS#%d (%s:%d) : ", GetCLE()->LSName(), GetCLE()->LSID(), inet_ntoa(in), GetPort());
Log(Logs::Detail, Logs::World_Server, "Name: %s", name);
Log(Logs::Detail, Logs::World_Server, "Race: %d Class: %d Gender: %d Deity: %d Start zone: %d Tutorial: %s",
Log(Logs::Detail, Logs::WorldServer, "Character creation request from %s LS#%d (%s:%d) : ", GetCLE()->LSName(), GetCLE()->LSID(), inet_ntoa(in), GetPort());
Log(Logs::Detail, Logs::WorldServer, "Name: %s", name);
Log(Logs::Detail, Logs::WorldServer, "Race: %d Class: %d Gender: %d Deity: %d Start zone: %d Tutorial: %s",
cc->race, cc->class_, cc->gender, cc->deity, cc->start_zone, cc->tutorial ? "true" : "false");
Log(Logs::Detail, Logs::World_Server, "STR STA AGI DEX WIS INT CHA Total");
Log(Logs::Detail, Logs::World_Server, "%3d %3d %3d %3d %3d %3d %3d %3d",
Log(Logs::Detail, Logs::WorldServer, "STR STA AGI DEX WIS INT CHA Total");
Log(Logs::Detail, Logs::WorldServer, "%3d %3d %3d %3d %3d %3d %3d %3d",
cc->STR, cc->STA, cc->AGI, cc->DEX, cc->WIS, cc->INT, cc->CHA,
stats_sum);
Log(Logs::Detail, Logs::World_Server, "Face: %d Eye colors: %d %d", cc->face, cc->eyecolor1, cc->eyecolor2);
Log(Logs::Detail, Logs::World_Server, "Hairstyle: %d Haircolor: %d", cc->hairstyle, cc->haircolor);
Log(Logs::Detail, Logs::World_Server, "Beard: %d Beardcolor: %d", cc->beard, cc->beardcolor);
Log(Logs::Detail, Logs::WorldServer, "Face: %d Eye colors: %d %d", cc->face, cc->eyecolor1, cc->eyecolor2);
Log(Logs::Detail, Logs::WorldServer, "Hairstyle: %d Haircolor: %d", cc->hairstyle, cc->haircolor);
Log(Logs::Detail, Logs::WorldServer, "Beard: %d Beardcolor: %d", cc->beard, cc->beardcolor);
/* Validate the char creation struct */
if (m_ClientVersionBit & EQEmu::versions::maskSoFAndLater) {
if (!CheckCharCreateInfoSoF(cc)) {
Log(Logs::Detail, Logs::World_Server,"CheckCharCreateInfo did not validate the request (bad race/class/stats)");
Log(Logs::Detail, Logs::WorldServer, "CheckCharCreateInfo did not validate the request (bad race/class/stats)");
return false;
}
} else {
if (!CheckCharCreateInfoTitanium(cc)) {
Log(Logs::Detail, Logs::World_Server,"CheckCharCreateInfo did not validate the request (bad race/class/stats)");
Log(Logs::Detail, Logs::WorldServer, "CheckCharCreateInfo did not validate the request (bad race/class/stats)");
return false;
}
}
@@ -1512,14 +1512,14 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
/* If it is an SoF Client and the SoF Start Zone rule is set, send new chars there */
if (m_ClientVersionBit & EQEmu::versions::maskSoFAndLater) {
Log(Logs::Detail, Logs::World_Server,"Found 'SoFStartZoneID' rule setting: %i", RuleI(World, SoFStartZoneID));
Log(Logs::Detail, Logs::WorldServer, "Found 'SoFStartZoneID' rule setting: %i", RuleI(World, SoFStartZoneID));
if (RuleI(World, SoFStartZoneID) > 0) {
pp.zone_id = RuleI(World, SoFStartZoneID);
cc->start_zone = pp.zone_id;
}
}
else {
Log(Logs::General, Logs::World_Server, "Found 'TitaniumStartZoneID' rule setting: %i", RuleI(World, TitaniumStartZoneID));
Log(Logs::General, Logs::WorldServer, "Found 'TitaniumStartZoneID' rule setting: %i", RuleI(World, TitaniumStartZoneID));
if (RuleI(World, TitaniumStartZoneID) > 0) { /* if there's a startzone variable put them in there */
pp.zone_id = RuleI(World, TitaniumStartZoneID);
@@ -1579,12 +1579,12 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
pp.binds[0].heading = pp.heading;
}
Log(Logs::Detail, Logs::World_Server,"Current location: %s (%d) %0.2f, %0.2f, %0.2f, %0.2f",
Log(Logs::Detail, Logs::WorldServer, "Current location: %s (%d) %0.2f, %0.2f, %0.2f, %0.2f",
database.GetZoneName(pp.zone_id), pp.zone_id, pp.x, pp.y, pp.z, pp.heading);
Log(Logs::Detail, Logs::World_Server,"Bind location: %s (%d) %0.2f, %0.2f, %0.2f",
database.GetZoneName(pp.binds[0].zoneId), pp.binds[0].zoneId, pp.binds[0].x, pp.binds[0].y, pp.binds[0].z);
Log(Logs::Detail, Logs::World_Server,"Home location: %s (%d) %0.2f, %0.2f, %0.2f",
database.GetZoneName(pp.binds[4].zoneId), pp.binds[4].zoneId, pp.binds[4].x, pp.binds[4].y, pp.binds[4].z);
Log(Logs::Detail, Logs::WorldServer, "Bind location: %s (%d) %0.2f, %0.2f, %0.2f",
database.GetZoneName(pp.binds[0].zoneId), pp.binds[0].zoneId, pp.binds[0].x, pp.binds[0].y, pp.binds[0].z);
Log(Logs::Detail, Logs::WorldServer, "Home location: %s (%d) %0.2f, %0.2f, %0.2f",
database.GetZoneName(pp.binds[4].zoneId), pp.binds[4].zoneId, pp.binds[4].x, pp.binds[4].y, pp.binds[4].z);
/* Starting Items inventory */
database.SetStartingItems(&pp, &inv, pp.race, pp.class_, pp.deity, pp.zone_id, pp.name, GetAdmin());
@@ -1592,10 +1592,10 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
// now we give the pp and the inv we made to StoreCharacter
// to see if we can store it
if (!database.StoreCharacter(GetAccountID(), &pp, &inv)) {
Log(Logs::Detail, Logs::World_Server,"Character creation failed: %s", pp.name);
Log(Logs::Detail, Logs::WorldServer, "Character creation failed: %s", pp.name);
return false;
}
Log(Logs::Detail, Logs::World_Server,"Character creation successful: %s", pp.name);
Log(Logs::Detail, Logs::WorldServer, "Character creation successful: %s", pp.name);
return true;
}
@@ -1605,7 +1605,7 @@ bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
if (!cc)
return false;
Log(Logs::Detail, Logs::World_Server, "Validating char creation info...");
Log(Logs::Detail, Logs::WorldServer, "Validating char creation info...");
RaceClassCombos class_combo;
bool found = false;
@@ -1622,7 +1622,7 @@ bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
}
if (!found) {
Log(Logs::Detail, Logs::World_Server, "Could not find class/race/deity/start_zone combination");
Log(Logs::Detail, Logs::WorldServer, "Could not find class/race/deity/start_zone combination");
return false;
}
@@ -1639,7 +1639,7 @@ bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
}
if (!found) {
Log(Logs::Detail, Logs::World_Server, "Could not find starting stats for selected character combo, cannot verify stats");
Log(Logs::Detail, Logs::WorldServer, "Could not find starting stats for selected character combo, cannot verify stats");
return false;
}
@@ -1652,37 +1652,37 @@ bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
allocation.DefaultPointAllocation[6];
if (cc->STR > allocation.BaseStats[0] + max_stats || cc->STR < allocation.BaseStats[0]) {
Log(Logs::Detail, Logs::World_Server, "Strength out of range");
Log(Logs::Detail, Logs::WorldServer, "Strength out of range");
return false;
}
if (cc->DEX > allocation.BaseStats[1] + max_stats || cc->DEX < allocation.BaseStats[1]) {
Log(Logs::Detail, Logs::World_Server, "Dexterity out of range");
Log(Logs::Detail, Logs::WorldServer, "Dexterity out of range");
return false;
}
if (cc->AGI > allocation.BaseStats[2] + max_stats || cc->AGI < allocation.BaseStats[2]) {
Log(Logs::Detail, Logs::World_Server, "Agility out of range");
Log(Logs::Detail, Logs::WorldServer, "Agility out of range");
return false;
}
if (cc->STA > allocation.BaseStats[3] + max_stats || cc->STA < allocation.BaseStats[3]) {
Log(Logs::Detail, Logs::World_Server, "Stamina out of range");
Log(Logs::Detail, Logs::WorldServer, "Stamina out of range");
return false;
}
if (cc->INT > allocation.BaseStats[4] + max_stats || cc->INT < allocation.BaseStats[4]) {
Log(Logs::Detail, Logs::World_Server, "Intelligence out of range");
Log(Logs::Detail, Logs::WorldServer, "Intelligence out of range");
return false;
}
if (cc->WIS > allocation.BaseStats[5] + max_stats || cc->WIS < allocation.BaseStats[5]) {
Log(Logs::Detail, Logs::World_Server, "Wisdom out of range");
Log(Logs::Detail, Logs::WorldServer, "Wisdom out of range");
return false;
}
if (cc->CHA > allocation.BaseStats[6] + max_stats || cc->CHA < allocation.BaseStats[6]) {
Log(Logs::Detail, Logs::World_Server, "Charisma out of range");
Log(Logs::Detail, Logs::WorldServer, "Charisma out of range");
return false;
}
@@ -1695,7 +1695,7 @@ bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
current_stats += cc->WIS - allocation.BaseStats[5];
current_stats += cc->CHA - allocation.BaseStats[6];
if (current_stats > max_stats) {
Log(Logs::Detail, Logs::World_Server, "Current Stats > Maximum Stats");
Log(Logs::Detail, Logs::WorldServer, "Current Stats > Maximum Stats");
return false;
}
@@ -1776,7 +1776,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
if (!cc)
return false;
Log(Logs::Detail, Logs::World_Server,"Validating char creation info...");
Log(Logs::Detail, Logs::WorldServer, "Validating char creation info...");
classtemp = cc->class_ - 1;
racetemp = cc->race - 1;
@@ -1789,16 +1789,16 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
// if out of range looking it up in the table would crash stuff
// so we return from these
if (classtemp >= PLAYER_CLASS_COUNT) {
Log(Logs::Detail, Logs::World_Server," class is out of range");
Log(Logs::Detail, Logs::WorldServer, " class is out of range");
return false;
}
if (racetemp >= _TABLE_RACES) {
Log(Logs::Detail, Logs::World_Server," race is out of range");
Log(Logs::Detail, Logs::WorldServer, " race is out of range");
return false;
}
if (!ClassRaceLookupTable[classtemp][racetemp]) { //Lookup table better than a bunch of ifs?
Log(Logs::Detail, Logs::World_Server," invalid race/class combination");
Log(Logs::Detail, Logs::WorldServer, " invalid race/class combination");
// we return from this one, since if it's an invalid combination our table
// doesn't have meaningful values for the stats
return false;
@@ -1826,43 +1826,43 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
// that are messed up not just the first hit
if (bTOTAL + stat_points != cTOTAL) {
Log(Logs::Detail, Logs::World_Server," stat points total doesn't match expected value: expecting %d got %d", bTOTAL + stat_points, cTOTAL);
Log(Logs::Detail, Logs::WorldServer, " stat points total doesn't match expected value: expecting %d got %d", bTOTAL + stat_points, cTOTAL);
Charerrors++;
}
if (cc->STR > bSTR + stat_points || cc->STR < bSTR) {
Log(Logs::Detail, Logs::World_Server," stat STR is out of range");
Log(Logs::Detail, Logs::WorldServer, " stat STR is out of range");
Charerrors++;
}
if (cc->STA > bSTA + stat_points || cc->STA < bSTA) {
Log(Logs::Detail, Logs::World_Server," stat STA is out of range");
Log(Logs::Detail, Logs::WorldServer, " stat STA is out of range");
Charerrors++;
}
if (cc->AGI > bAGI + stat_points || cc->AGI < bAGI) {
Log(Logs::Detail, Logs::World_Server," stat AGI is out of range");
Log(Logs::Detail, Logs::WorldServer, " stat AGI is out of range");
Charerrors++;
}
if (cc->DEX > bDEX + stat_points || cc->DEX < bDEX) {
Log(Logs::Detail, Logs::World_Server," stat DEX is out of range");
Log(Logs::Detail, Logs::WorldServer, " stat DEX is out of range");
Charerrors++;
}
if (cc->WIS > bWIS + stat_points || cc->WIS < bWIS) {
Log(Logs::Detail, Logs::World_Server," stat WIS is out of range");
Log(Logs::Detail, Logs::WorldServer, " stat WIS is out of range");
Charerrors++;
}
if (cc->INT > bINT + stat_points || cc->INT < bINT) {
Log(Logs::Detail, Logs::World_Server," stat INT is out of range");
Log(Logs::Detail, Logs::WorldServer, " stat INT is out of range");
Charerrors++;
}
if (cc->CHA > bCHA + stat_points || cc->CHA < bCHA) {
Log(Logs::Detail, Logs::World_Server," stat CHA is out of range");
Log(Logs::Detail, Logs::WorldServer, " stat CHA is out of range");
Charerrors++;
}
/*TODO: Check for deity/class/race.. it'd be nice, but probably of any real use to hack(faction, deity based items are all I can think of)
I am NOT writing those tables - kathgar*/
Log(Logs::Detail, Logs::World_Server,"Found %d errors in character creation request", Charerrors);
Log(Logs::Detail, Logs::WorldServer, "Found %d errors in character creation request", Charerrors);
return Charerrors == 0;
}
+1 -1
View File
@@ -138,7 +138,7 @@ void ClientListEntry::SetOnline(ZoneServer* iZS, CLE_Status iOnline) {
void ClientListEntry::SetOnline(CLE_Status iOnline)
{
Log(Logs::General,
Logs::World_Server,
Logs::WorldServer,
"ClientListEntry::SetOnline for %s(%i) = %i",
AccountName(),
AccountID(),
+17 -17
View File
@@ -63,7 +63,7 @@ void ClientList::Process() {
if (!iterator.GetData()->Process()) {
struct in_addr in;
in.s_addr = iterator.GetData()->GetIP();
Log(Logs::Detail, Logs::World_Server,"Removing client from %s:%d", inet_ntoa(in), iterator.GetData()->GetPort());
Log(Logs::Detail, Logs::WorldServer, "Removing client from %s:%d", inet_ntoa(in), iterator.GetData()->GetPort());
iterator.RemoveCurrent();
}
else
@@ -110,16 +110,16 @@ void ClientList::GetCLEIP(uint32 iIP) {
countCLEIPs = iterator.GetData();
if ((countCLEIPs->GetIP() == iIP) && ((countCLEIPs->Admin() < (RuleI(World, ExemptMaxClientsStatus))) || (RuleI(World, ExemptMaxClientsStatus) < 0))) { // If the IP matches, and the connection admin status is below the exempt status, or exempt status is less than 0 (no-one is exempt)
IPInstances++; // Increment the occurences of this IP address
Log(Logs::General, Logs::Client_Login, "Account ID: %i Account Name: %s IP: %s.", countCLEIPs->LSID(), countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str());
Log(Logs::General, Logs::ClientLogin, "Account ID: %i Account Name: %s IP: %s.", countCLEIPs->LSID(), countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str());
if (RuleB(World, EnableIPExemptions)) {
Log(Logs::General, Logs::Client_Login, "Account ID: %i Account Name: %s IP: %s IP Instances: %i Max IP Instances: %i", countCLEIPs->LSID(), countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str(), IPInstances, database.GetIPExemption(long2ip(countCLEIPs->GetIP()).c_str()));
Log(Logs::General, Logs::ClientLogin, "Account ID: %i Account Name: %s IP: %s IP Instances: %i Max IP Instances: %i", countCLEIPs->LSID(), countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str(), IPInstances, database.GetIPExemption(long2ip(countCLEIPs->GetIP()).c_str()));
if (IPInstances > database.GetIPExemption(long2ip(countCLEIPs->GetIP()).c_str())) {
if(RuleB(World, IPLimitDisconnectAll)) {
Log(Logs::General, Logs::Client_Login, "Disconnect: All accounts on IP %s", long2ip(countCLEIPs->GetIP()).c_str());
Log(Logs::General, Logs::ClientLogin, "Disconnect: All accounts on IP %s", long2ip(countCLEIPs->GetIP()).c_str());
DisconnectByIP(iIP);
return;
} else {
Log(Logs::General, Logs::Client_Login, "Disconnect: Account %s on IP %s.", countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str());
Log(Logs::General, Logs::ClientLogin, "Disconnect: Account %s on IP %s.", countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str());
countCLEIPs->SetOnline(CLE_Status::Offline);
iterator.RemoveCurrent();
continue;
@@ -128,14 +128,14 @@ void ClientList::GetCLEIP(uint32 iIP) {
} else {
if (IPInstances > (RuleI(World, MaxClientsPerIP))) { // If the number of connections exceeds the lower limit
if (RuleB(World, MaxClientsSetByStatus)) { // If MaxClientsSetByStatus is set to True, override other IP Limit Rules
Log(Logs::General, Logs::Client_Login, "Account ID: %i Account Name: %s IP: %s IP Instances: %i Max IP Instances: %i", countCLEIPs->LSID(), countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str(), IPInstances, countCLEIPs->Admin());
Log(Logs::General, Logs::ClientLogin, "Account ID: %i Account Name: %s IP: %s IP Instances: %i Max IP Instances: %i", countCLEIPs->LSID(), countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str(), IPInstances, countCLEIPs->Admin());
if (IPInstances > countCLEIPs->Admin()) { // The IP Limit is set by the status of the account if status > MaxClientsPerIP
if(RuleB(World, IPLimitDisconnectAll)) {
Log(Logs::General, Logs::Client_Login, "Disconnect: All accounts on IP %s", long2ip(countCLEIPs->GetIP()).c_str());
Log(Logs::General, Logs::ClientLogin, "Disconnect: All accounts on IP %s", long2ip(countCLEIPs->GetIP()).c_str());
DisconnectByIP(iIP);
return;
} else {
Log(Logs::General, Logs::Client_Login, "Disconnect: Account %s on IP %s.", countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str());
Log(Logs::General, Logs::ClientLogin, "Disconnect: Account %s on IP %s.", countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str());
countCLEIPs->SetOnline(CLE_Status::Offline); // Remove the connection
iterator.RemoveCurrent();
continue;
@@ -143,22 +143,22 @@ void ClientList::GetCLEIP(uint32 iIP) {
}
} else if ((countCLEIPs->Admin() < RuleI(World, AddMaxClientsStatus)) || (RuleI(World, AddMaxClientsStatus) < 0)) { // Else if the Admin status of the connection is not eligible for the higher limit, or there is no higher limit (AddMaxClientStatus < 0)
if(RuleB(World, IPLimitDisconnectAll)) {
Log(Logs::General, Logs::Client_Login, "Disconnect: All accounts on IP %s", long2ip(countCLEIPs->GetIP()).c_str());
Log(Logs::General, Logs::ClientLogin, "Disconnect: All accounts on IP %s", long2ip(countCLEIPs->GetIP()).c_str());
DisconnectByIP(iIP);
return;
} else {
Log(Logs::General, Logs::Client_Login, "Disconnect: Account %s on IP %s.", countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str());
Log(Logs::General, Logs::ClientLogin, "Disconnect: Account %s on IP %s.", countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str());
countCLEIPs->SetOnline(CLE_Status::Offline); // Remove the connection
iterator.RemoveCurrent();
continue;
}
} else if (IPInstances > RuleI(World, AddMaxClientsPerIP)) { // else they are eligible for the higher limit, but if they exceed that
if(RuleB(World, IPLimitDisconnectAll)) {
Log(Logs::General, Logs::Client_Login, "Disconnect: All accounts on IP %s", long2ip(countCLEIPs->GetIP()).c_str());
Log(Logs::General, Logs::ClientLogin, "Disconnect: All accounts on IP %s", long2ip(countCLEIPs->GetIP()).c_str());
DisconnectByIP(iIP);
return;
} else {
Log(Logs::General, Logs::Client_Login, "Disconnect: Account %s on IP %s.", countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str());
Log(Logs::General, Logs::ClientLogin, "Disconnect: Account %s on IP %s.", countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str());
countCLEIPs->SetOnline(CLE_Status::Offline); // Remove the connection
iterator.RemoveCurrent();
continue;
@@ -399,7 +399,7 @@ void ClientList::SendOnlineGuildMembers(uint32 FromID, uint32 GuildID)
if(!from)
{
Log(Logs::Detail, Logs::World_Server,"Invalid client. FromID=%i GuildID=%i", FromID, GuildID);
Log(Logs::Detail, Logs::WorldServer, "Invalid client. FromID=%i GuildID=%i", FromID, GuildID);
return;
}
@@ -724,7 +724,7 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
safe_delete_array(output);
}
catch(...){
Log(Logs::Detail, Logs::World_Server,"Unknown error in world's SendWhoAll (probably mem error), ignoring...");
Log(Logs::Detail, Logs::WorldServer, "Unknown error in world's SendWhoAll (probably mem error), ignoring...");
return;
}
}
@@ -867,7 +867,7 @@ void ClientList::SendFriendsWho(ServerFriendsWho_Struct *FriendsWho, WorldTCPCon
safe_delete(pack2);
}
catch(...){
Log(Logs::Detail, Logs::World_Server,"Unknown error in world's SendFriendsWho (probably mem error), ignoring...");
Log(Logs::Detail, Logs::WorldServer, "Unknown error in world's SendFriendsWho (probably mem error), ignoring...");
return;
}
}
@@ -1103,7 +1103,7 @@ Client* ClientList::FindByAccountID(uint32 account_id) {
iterator.Reset();
while(iterator.MoreElements()) {
Log(Logs::Detail, Logs::World_Server, "ClientList[0x%08x]::FindByAccountID(%p) iterator.GetData()[%p]", this, account_id, iterator.GetData());
Log(Logs::Detail, Logs::WorldServer, "ClientList[0x%08x]::FindByAccountID(%p) iterator.GetData()[%p]", this, account_id, iterator.GetData());
if (iterator.GetData()->GetAccountID() == account_id) {
Client* tmp = iterator.GetData();
return tmp;
@@ -1118,7 +1118,7 @@ Client* ClientList::FindByName(char* charname) {
iterator.Reset();
while(iterator.MoreElements()) {
Log(Logs::Detail, Logs::World_Server, "ClientList[0x%08x]::FindByName(\"%s\") iterator.GetData()[%p]", this, charname, iterator.GetData());
Log(Logs::Detail, Logs::WorldServer, "ClientList[0x%08x]::FindByName(\"%s\") iterator.GetData()[%p]", this, charname, iterator.GetData());
if (iterator.GetData()->GetCharName() == charname) {
Client* tmp = iterator.GetData();
return tmp;
+1 -1
View File
@@ -590,7 +590,7 @@ void ConsoleZoneBootup(
strcpy(&tmpname[1], connection->UserName().c_str());
Log(Logs::Detail,
Logs::World_Server,
Logs::WorldServer,
"Console ZoneBootup: %s, %s, %s",
tmpname,
args[1].c_str(),
+9 -9
View File
@@ -79,25 +79,25 @@ void LauncherLink::ProcessMessage(uint16 opcode, EQ::Net::Packet &p)
break;
}
case ServerOP_ZAAuth: {
Log(Logs::Detail, Logs::World_Server, "Got authentication from %s when they are already authenticated.", m_name.c_str());
Log(Logs::Detail, Logs::WorldServer, "Got authentication from %s when they are already authenticated.", m_name.c_str());
break;
}
case ServerOP_LauncherConnectInfo: {
const LauncherConnectInfo *it = (const LauncherConnectInfo *)pack->pBuffer;
if (HasName()) {
Log(Logs::Detail, Logs::World_Server, "Launcher '%s' received an additional connect packet with name '%s'. Ignoring.", m_name.c_str(), it->name);
Log(Logs::Detail, Logs::WorldServer, "Launcher '%s' received an additional connect packet with name '%s'. Ignoring.", m_name.c_str(), it->name);
break;
}
m_name = it->name;
EQLConfig *config = launcher_list.GetConfig(m_name.c_str());
if (config == nullptr) {
Log(Logs::Detail, Logs::World_Server, "Unknown launcher '%s' connected. Disconnecting.", it->name);
Log(Logs::Detail, Logs::WorldServer, "Unknown launcher '%s' connected. Disconnecting.", it->name);
Disconnect();
break;
}
Log(Logs::Detail, Logs::World_Server, "Launcher Identified itself as '%s'. Loading zone list.", it->name);
Log(Logs::Detail, Logs::WorldServer, "Launcher Identified itself as '%s'. Loading zone list.", it->name);
std::vector<LauncherZone> result;
//database.GetLauncherZones(it->name, result);
@@ -111,7 +111,7 @@ void LauncherLink::ProcessMessage(uint16 opcode, EQ::Net::Packet &p)
zs.port = cur->port;
zs.up = false;
zs.starts = 0;
Log(Logs::Detail, Logs::World_Server, "%s: Loaded zone '%s' on port %d", m_name.c_str(), cur->name.c_str(), zs.port);
Log(Logs::Detail, Logs::WorldServer, "%s: Loaded zone '%s' on port %d", m_name.c_str(), cur->name.c_str(), zs.port);
m_states[cur->name] = zs;
}
@@ -127,17 +127,17 @@ void LauncherLink::ProcessMessage(uint16 opcode, EQ::Net::Packet &p)
std::map<std::string, ZoneState>::iterator res;
res = m_states.find(it->short_name);
if (res == m_states.end()) {
Log(Logs::Detail, Logs::World_Server, "%s: reported state for zone %s which it does not have.", m_name.c_str(), it->short_name);
Log(Logs::Detail, Logs::WorldServer, "%s: reported state for zone %s which it does not have.", m_name.c_str(), it->short_name);
break;
}
Log(Logs::Detail, Logs::World_Server, "%s: %s reported state %s (%d starts)", m_name.c_str(), it->short_name, it->running ? "STARTED" : "STOPPED", it->start_count);
Log(Logs::Detail, Logs::WorldServer, "%s: %s reported state %s (%d starts)", m_name.c_str(), it->short_name, it->running ? "STARTED" : "STOPPED", it->start_count);
res->second.up = it->running;
res->second.starts = it->start_count;
break;
}
default:
{
Log(Logs::Detail, Logs::World_Server, "Unknown ServerOPcode from launcher 0x%04x, size %d", pack->opcode, pack->size);
Log(Logs::Detail, Logs::WorldServer, "Unknown ServerOPcode from launcher 0x%04x, size %d", pack->opcode, pack->size);
DumpPacket(pack->pBuffer, pack->size);
break;
}
@@ -153,7 +153,7 @@ void LauncherLink::BootZone(const char *short_name, uint16 port) {
zs.port = port;
zs.up = false;
zs.starts = 0;
Log(Logs::Detail, Logs::World_Server, "%s: Loaded zone '%s' on port %d", m_name.c_str(), short_name, zs.port);
Log(Logs::Detail, Logs::WorldServer, "%s: Loaded zone '%s' on port %d", m_name.c_str(), short_name, zs.port);
m_states[short_name] = zs;
StartZone(short_name, port);
+3 -3
View File
@@ -65,10 +65,10 @@ void LauncherList::Process() {
std::map<std::string, LauncherLink *>::iterator res;
res = m_launchers.find(name);
if (res != m_launchers.end()) {
Log(Logs::Detail, Logs::World_Server, "Ghosting launcher %s", name.c_str());
Log(Logs::Detail, Logs::WorldServer, "Ghosting launcher %s", name.c_str());
delete res->second;
}
Log(Logs::Detail, Logs::World_Server, "Removing pending launcher %d. Adding %s to active list.", l->GetID(), name.c_str());
Log(Logs::Detail, Logs::WorldServer, "Removing pending launcher %d. Adding %s to active list.", l->GetID(), name.c_str());
//put the launcher in the list.
m_launchers[name] = l;
}
@@ -99,7 +99,7 @@ LauncherLink *LauncherList::FindByZone(const char *short_name) {
void LauncherList::Add(std::shared_ptr<EQ::Net::ServertalkServerConnection> conn) {
auto it = new LauncherLink(nextID++, conn);
Log(Logs::Detail, Logs::World_Server, "Adding pending launcher %d", it->GetID());
Log(Logs::Detail, Logs::WorldServer, "Adding pending launcher %d", it->GetID());
m_pendingLaunchers.push_back(it);
}
+13 -13
View File
@@ -62,7 +62,7 @@ LoginServer::~LoginServer()
void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
Log(Logs::Detail, Logs::WorldServer, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
UsertoWorldRequestLegacy_Struct *utwr = (UsertoWorldRequestLegacy_Struct *) p.Data();
uint32 id = database.GetAccountIDFromLSID("eqemu", utwr->lsaccountid);
@@ -122,7 +122,7 @@ void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p)
void LoginServer::ProcessUsertoWorldReq(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
Log(Logs::Detail, Logs::WorldServer, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
UsertoWorldRequest_Struct *utwr = (UsertoWorldRequest_Struct *) p.Data();
uint32 id = database.GetAccountIDFromLSID(utwr->login, utwr->lsaccountid);
@@ -182,7 +182,7 @@ void LoginServer::ProcessUsertoWorldReq(uint16_t opcode, EQ::Net::Packet &p)
void LoginServer::ProcessLSClientAuthLegacy(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Received ServerPacket from LS OpCode 0x04x", opcode);
Log(Logs::Detail, Logs::WorldServer, "Received ServerPacket from LS OpCode 0x04x", opcode);
try {
auto client_authentication_request = p.GetSerialize<ClientAuthLegacy_Struct>(0);
@@ -216,7 +216,7 @@ void LoginServer::ProcessLSClientAuthLegacy(uint16_t opcode, EQ::Net::Packet &p)
void LoginServer::ProcessLSClientAuth(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Received ServerPacket from LS OpCode 0x04x", opcode);
Log(Logs::Detail, Logs::WorldServer, "Received ServerPacket from LS OpCode 0x04x", opcode);
try {
auto client_authentication_request = p.GetSerialize<ClientAuth_Struct>(0);
@@ -251,18 +251,18 @@ void LoginServer::ProcessLSClientAuth(uint16_t opcode, EQ::Net::Packet &p)
void LoginServer::ProcessLSFatalError(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
Log(Logs::Detail, Logs::WorldServer, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
Log(Logs::Detail, Logs::World_Server, "Login server responded with FatalError.");
Log(Logs::Detail, Logs::WorldServer, "Login server responded with FatalError.");
if (p.Length() > 1) {
Log(Logs::Detail, Logs::World_Server, " %s", (const char *) p.Data());
Log(Logs::Detail, Logs::WorldServer, " %s", (const char *) p.Data());
}
}
void LoginServer::ProcessSystemwideMessage(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
Log(Logs::Detail, Logs::WorldServer, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
ServerSystemwideMessage *swm = (ServerSystemwideMessage *) p.Data();
zoneserver_list.SendEmoteMessageRaw(0, 0, 0, swm->type, swm->message);
@@ -271,20 +271,20 @@ void LoginServer::ProcessSystemwideMessage(uint16_t opcode, EQ::Net::Packet &p)
void LoginServer::ProcessLSRemoteAddr(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
Log(Logs::Detail, Logs::WorldServer, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
if (!Config->WorldAddress.length()) {
WorldConfig::SetWorldAddress((char *) p.Data());
Log(Logs::Detail, Logs::World_Server, "Loginserver provided %s as world address", (const char *) p.Data());
Log(Logs::Detail, Logs::WorldServer, "Loginserver provided %s as world address", (const char *) p.Data());
}
}
void LoginServer::ProcessLSAccountUpdate(uint16_t opcode, EQ::Net::Packet &p)
{
const WorldConfig *Config = WorldConfig::get();
Log(Logs::Detail, Logs::World_Server, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
Log(Logs::Detail, Logs::WorldServer, "Recevied ServerPacket from LS OpCode 0x04x", opcode);
Log(Logs::Detail, Logs::World_Server, "Received ServerOP_LSAccountUpdate packet from loginserver");
Log(Logs::Detail, Logs::WorldServer, "Received ServerOP_LSAccountUpdate packet from loginserver");
CanAccountUpdate = true;
}
@@ -292,7 +292,7 @@ bool LoginServer::Connect()
{
char errbuf[1024];
if ((LoginServerIP = ResolveIP(LoginServerAddress, errbuf)) == 0) {
Log(Logs::Detail, Logs::World_Server, "Unable to resolve '%s' to an IP.", LoginServerAddress);
Log(Logs::Detail, Logs::WorldServer, "Unable to resolve '%s' to an IP.", LoginServerAddress);
return false;
}
+1 -1
View File
@@ -80,7 +80,7 @@ bool LoginServerList::SendPacket(ServerPacket* pack) {
}
bool LoginServerList::SendAccountUpdate(ServerPacket* pack) {
Log(Logs::Detail, Logs::World_Server, "Requested to send ServerOP_LSAccountUpdate packet to all loginservers");
Log(Logs::Detail, Logs::WorldServer, "Requested to send ServerOP_LSAccountUpdate packet to all loginservers");
for (auto &iter : m_list) {
if ((*iter).CanUpdate()) {
(*iter).SendAccountUpdate(pack);
+52 -52
View File
@@ -140,29 +140,29 @@ int main(int argc, char** argv) {
}
// Load server configuration
Log(Logs::General, Logs::World_Server, "Loading server configuration..");
Log(Logs::General, Logs::WorldServer, "Loading server configuration..");
if (!WorldConfig::LoadConfig()) {
Log(Logs::General, Logs::World_Server, "Loading server configuration failed.");
Log(Logs::General, Logs::WorldServer, "Loading server configuration failed.");
return 1;
}
Config = WorldConfig::get();
Log(Logs::General, Logs::World_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);
Log(Logs::General, Logs::WorldServer, "CURRENT_VERSION: %s", CURRENT_VERSION);
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
Log(Logs::General, Logs::World_Server, "Could not set signal handler");
Log(Logs::General, Logs::WorldServer, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
Log(Logs::General, Logs::World_Server, "Could not set signal handler");
Log(Logs::General, Logs::WorldServer, "Could not set signal handler");
return 1;
}
#ifndef WIN32
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
Log(Logs::General, Logs::World_Server, "Could not set signal handler");
Log(Logs::General, Logs::WorldServer, "Could not set signal handler");
return 1;
}
#endif
@@ -171,7 +171,7 @@ int main(int argc, char** argv) {
if (Config->LoginCount == 0) {
if (Config->LoginHost.length()) {
loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str(), Config->LoginLegacy);
Log(Logs::General, Logs::World_Server, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
Log(Logs::General, Logs::WorldServer, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
}
}
else {
@@ -181,19 +181,19 @@ int main(int argc, char** argv) {
while (iterator.MoreElements()) {
loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str(),
iterator.GetData()->LoginLegacy);
Log(Logs::General, Logs::World_Server, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
Log(Logs::General, Logs::WorldServer, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
iterator.Advance();
}
}
Log(Logs::General, Logs::World_Server, "Connecting to MySQL %s@%s:%i...", Config->DatabaseUsername.c_str(), Config->DatabaseHost.c_str(), Config->DatabasePort);
Log(Logs::General, Logs::WorldServer, "Connecting to MySQL %s@%s:%i...", Config->DatabaseUsername.c_str(), Config->DatabaseHost.c_str(), Config->DatabasePort);
if (!database.Connect(
Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort)) {
Log(Logs::General, Logs::World_Server, "Cannot continue without a database connection.");
Log(Logs::General, Logs::WorldServer, "Cannot continue without a database connection.");
return 1;
}
guild_mgr.SetDatabase(&database);
@@ -302,70 +302,70 @@ int main(int argc, char** argv) {
}
if (!ignore_db) {
Log(Logs::General, Logs::World_Server, "Checking Database Conversions..");
Log(Logs::General, Logs::WorldServer, "Checking Database Conversions..");
database.CheckDatabaseConversions();
}
Log(Logs::General, Logs::World_Server, "Loading variables..");
Log(Logs::General, Logs::WorldServer, "Loading variables..");
database.LoadVariables();
std::string hotfix_name;
if (database.GetVariable("hotfix_name", hotfix_name)) {
if (!hotfix_name.empty()) {
Log(Logs::General, Logs::Zone_Server, "Current hotfix in use: '%s'", hotfix_name.c_str());
Log(Logs::General, Logs::ZoneServer, "Current hotfix in use: '%s'", hotfix_name.c_str());
}
}
Log(Logs::General, Logs::World_Server, "Purging expired data buckets...");
Log(Logs::General, Logs::WorldServer, "Purging expired data buckets...");
database.PurgeAllDeletedDataBuckets();
Log(Logs::General, Logs::World_Server, "Loading zones..");
Log(Logs::General, Logs::WorldServer, "Loading zones..");
database.LoadZoneNames();
Log(Logs::General, Logs::World_Server, "Clearing groups..");
Log(Logs::General, Logs::WorldServer, "Clearing groups..");
database.ClearGroup();
Log(Logs::General, Logs::World_Server, "Clearing raids..");
Log(Logs::General, Logs::WorldServer, "Clearing raids..");
database.ClearRaid();
database.ClearRaidDetails();
database.ClearRaidLeader();
Log(Logs::General, Logs::World_Server, "Clearing inventory snapshots..");
Log(Logs::General, Logs::WorldServer, "Clearing inventory snapshots..");
database.ClearInvSnapshots();
Log(Logs::General, Logs::World_Server, "Loading items..");
Log(Logs::General, Logs::WorldServer, "Loading items..");
if (!database.LoadItems(hotfix_name))
Log(Logs::General, Logs::World_Server, "Error: Could not load item data. But ignoring");
Log(Logs::General, Logs::World_Server, "Loading skill caps..");
Log(Logs::General, Logs::WorldServer, "Error: Could not load item data. But ignoring");
Log(Logs::General, Logs::WorldServer, "Loading skill caps..");
if (!database.LoadSkillCaps(std::string(hotfix_name)))
Log(Logs::General, Logs::World_Server, "Error: Could not load skill cap data. But ignoring");
Log(Logs::General, Logs::World_Server, "Loading guilds..");
Log(Logs::General, Logs::WorldServer, "Error: Could not load skill cap data. But ignoring");
Log(Logs::General, Logs::WorldServer, "Loading guilds..");
guild_mgr.LoadGuilds();
//rules:
{
std::string tmp;
if (database.GetVariable("RuleSet", tmp)) {
Log(Logs::General, Logs::World_Server, "Loading rule set '%s'", tmp.c_str());
Log(Logs::General, Logs::WorldServer, "Loading rule set '%s'", tmp.c_str());
if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
Log(Logs::General, Logs::World_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str());
Log(Logs::General, Logs::WorldServer, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str());
}
}
else {
if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
Log(Logs::General, Logs::World_Server, "No rule set configured, using default rules");
Log(Logs::General, Logs::WorldServer, "No rule set configured, using default rules");
}
else {
Log(Logs::General, Logs::World_Server, "Loaded default rule set 'default'", tmp.c_str());
Log(Logs::General, Logs::WorldServer, "Loaded default rule set 'default'", tmp.c_str());
}
}
EQEmu::InitializeDynamicLookups();
Log(Logs::General, Logs::World_Server, "Initialized dynamic dictionary entries");
Log(Logs::General, Logs::WorldServer, "Initialized dynamic dictionary entries");
}
if (RuleB(World, ClearTempMerchantlist)) {
Log(Logs::General, Logs::World_Server, "Clearing temporary merchant lists..");
Log(Logs::General, Logs::WorldServer, "Clearing temporary merchant lists..");
database.ClearMerchantTemp();
}
RuleManager::Instance()->SaveRules(&database);
Log(Logs::General, Logs::World_Server, "Loading EQ time of day..");
Log(Logs::General, Logs::WorldServer, "Loading EQ time of day..");
TimeOfDay_Struct eqTime;
time_t realtime;
eqTime = database.LoadTime(realtime);
@@ -373,7 +373,7 @@ int main(int argc, char** argv) {
Timer EQTimeTimer(600000);
EQTimeTimer.Start(600000);
Log(Logs::General, Logs::World_Server, "Loading launcher list..");
Log(Logs::General, Logs::WorldServer, "Loading launcher list..");
launcher_list.LoadList();
std::string tmp;
@@ -381,37 +381,37 @@ int main(int argc, char** argv) {
if (tmp.length() == 1 && tmp[0] == '1') {
holdzones = true;
}
Log(Logs::General, Logs::World_Server, "Reboot zone modes %s", holdzones ? "ON" : "OFF");
Log(Logs::General, Logs::WorldServer, "Reboot zone modes %s", holdzones ? "ON" : "OFF");
Log(Logs::General, Logs::World_Server, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
Log(Logs::General, Logs::WorldServer, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
Log(Logs::General, Logs::World_Server, "Loading adventures...");
Log(Logs::General, Logs::WorldServer, "Loading adventures...");
if (!adventure_manager.LoadAdventureTemplates())
{
Log(Logs::General, Logs::World_Server, "Unable to load adventure templates.");
Log(Logs::General, Logs::WorldServer, "Unable to load adventure templates.");
}
if (!adventure_manager.LoadAdventureEntries())
{
Log(Logs::General, Logs::World_Server, "Unable to load adventure templates.");
Log(Logs::General, Logs::WorldServer, "Unable to load adventure templates.");
}
adventure_manager.Load();
adventure_manager.LoadLeaderboardInfo();
Log(Logs::General, Logs::World_Server, "Purging expired instances");
Log(Logs::General, Logs::WorldServer, "Purging expired instances");
database.PurgeExpiredInstances();
Timer PurgeInstanceTimer(450000);
PurgeInstanceTimer.Start(450000);
Log(Logs::General, Logs::World_Server, "Loading char create info...");
Log(Logs::General, Logs::WorldServer, "Loading char create info...");
database.LoadCharacterCreateAllocations();
database.LoadCharacterCreateCombos();
std::unique_ptr<EQ::Net::ConsoleServer> console;
if (Config->TelnetEnabled) {
Log(Logs::General, Logs::World_Server, "Console (TCP) listener started.");
Log(Logs::General, Logs::WorldServer, "Console (TCP) listener started.");
console.reset(new EQ::Net::ConsoleServer(Config->TelnetIP, Config->TelnetTCPPort));
RegisterConsoleFunctions(console);
}
@@ -424,7 +424,7 @@ int main(int argc, char** argv) {
server_opts.ipv6 = false;
server_opts.credentials = Config->SharedKey;
server_connection->Listen(server_opts);
Log(Logs::General, Logs::World_Server, "Server (TCP) listener started.");
Log(Logs::General, Logs::WorldServer, "Server (TCP) listener started.");
server_connection->OnConnectionIdentified("Zone", [&console](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
LogInfo("New Zone Server connection from {2} at {0}:{1}",
@@ -526,7 +526,7 @@ int main(int argc, char** argv) {
eqsm.OnNewConnection([&stream_identifier](std::shared_ptr<EQ::Net::EQStream> stream) {
stream_identifier.AddStream(stream);
LogF(Logs::Detail, Logs::World_Server, "New connection from IP {0}:{1}", stream->GetRemoteIP(), ntohs(stream->GetRemotePort()));
LogF(Logs::Detail, Logs::WorldServer, "New connection from IP {0}:{1}", stream->GetRemoteIP(), ntohs(stream->GetRemotePort()));
});
while (RunLoops) {
@@ -542,20 +542,20 @@ int main(int argc, char** argv) {
struct in_addr in;
in.s_addr = eqsi->GetRemoteIP();
if (RuleB(World, UseBannedIPsTable)) { //Lieka: Check to see if we have the responsibility for blocking IPs.
Log(Logs::Detail, Logs::World_Server, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in));
Log(Logs::Detail, Logs::WorldServer, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in));
if (!database.CheckBannedIPs(inet_ntoa(in))) { //Lieka: Check inbound IP against banned IP table.
Log(Logs::Detail, Logs::World_Server, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in));
Log(Logs::Detail, Logs::WorldServer, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in));
auto client = new Client(eqsi);
// @merth: client->zoneattempt=0;
client_list.Add(client);
}
else {
Log(Logs::General, Logs::World_Server, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in));
Log(Logs::General, Logs::WorldServer, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in));
eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream.
}
}
if (!RuleB(World, UseBannedIPsTable)) {
Log(Logs::Detail, Logs::World_Server, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
Log(Logs::Detail, Logs::WorldServer, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
auto client = new Client(eqsi);
// @merth: client->zoneattempt=0;
client_list.Add(client);
@@ -573,9 +573,9 @@ int main(int argc, char** argv) {
TimeOfDay_Struct tod;
zoneserver_list.worldclock.GetCurrentEQTimeOfDay(time(0), &tod);
if (!database.SaveTime(tod.minute, tod.hour, tod.day, tod.month, tod.year))
Log(Logs::General, Logs::World_Server, "Failed to save eqtime.");
Log(Logs::General, Logs::WorldServer, "Failed to save eqtime.");
else
Log(Logs::Detail, Logs::World_Server, "EQTime successfully saved.");
Log(Logs::Detail, Logs::WorldServer, "EQTime successfully saved.");
}
zoneserver_list.Process();
@@ -594,18 +594,18 @@ int main(int argc, char** argv) {
EQ::EventLoop::Get().Process();
Sleep(5);
}
Log(Logs::General, Logs::World_Server, "World main loop completed.");
Log(Logs::General, Logs::World_Server, "Shutting down zone connections (if any).");
Log(Logs::General, Logs::WorldServer, "World main loop completed.");
Log(Logs::General, Logs::WorldServer, "Shutting down zone connections (if any).");
zoneserver_list.KillAll();
Log(Logs::General, Logs::World_Server, "Zone (TCP) listener stopped.");
Log(Logs::General, Logs::World_Server, "Signaling HTTP service to stop...");
Log(Logs::General, Logs::WorldServer, "Zone (TCP) listener stopped.");
Log(Logs::General, Logs::WorldServer, "Signaling HTTP service to stop...");
LogSys.CloseFileLogs();
return 0;
}
void CatchSignal(int sig_num) {
Log(Logs::General, Logs::World_Server, "Caught signal %d", sig_num);
Log(Logs::General, Logs::WorldServer, "Caught signal %d", sig_num);
RunLoops = false;
}
+3 -3
View File
@@ -16,7 +16,7 @@ void UCSConnection::SetConnection(std::shared_ptr<EQ::Net::ServertalkServerConne
{
if (Stream && Stream->Handle())
{
Log(Logs::Detail, Logs::UCS_Server, "Incoming UCS Connection while we were already connected to a UCS.");
Log(Logs::Detail, Logs::UCSServer, "Incoming UCS Connection while we were already connected to a UCS.");
Stream->Handle()->Disconnect();
}
@@ -46,12 +46,12 @@ void UCSConnection::ProcessPacket(uint16 opcode, EQ::Net::Packet &p)
}
case ServerOP_ZAAuth:
{
Log(Logs::Detail, Logs::UCS_Server, "Got authentication from UCS when they are already authenticated.");
Log(Logs::Detail, Logs::UCSServer, "Got authentication from UCS when they are already authenticated.");
break;
}
default:
{
Log(Logs::Detail, Logs::UCS_Server, "Unknown ServerOPcode from UCS 0x%04x, size %d", opcode, pack->size);
Log(Logs::Detail, Logs::UCSServer, "Unknown ServerOPcode from UCS 0x%04x, size %d", opcode, pack->size);
DumpPacket(pack->pBuffer, pack->size);
break;
}
+2 -2
View File
@@ -94,7 +94,7 @@ void ZSList::KillAll() {
void ZSList::Process() {
if (shutdowntimer && shutdowntimer->Check()) {
Log(Logs::Detail, Logs::World_Server, "Shutdown timer has expired. Telling all zones to shut down and exiting. (fake sigint)");
Log(Logs::Detail, Logs::WorldServer, "Shutdown timer has expired. Telling all zones to shut down and exiting. (fake sigint)");
auto pack2 = new ServerPacket;
pack2->opcode = ServerOP_ShutdownAll;
pack2->size = 0;
@@ -570,7 +570,7 @@ void ZSList::RebootZone(const char* ip1, uint16 port, const char* ip2, uint32 sk
s->port = port;
s->zoneid = zoneid;
if (zoneid != 0)
Log(Logs::Detail, Logs::World_Server, "Rebooting static zone with the ID of: %i", zoneid);
Log(Logs::Detail, Logs::WorldServer, "Rebooting static zone with the ID of: %i", zoneid);
tmp[z]->SendPacket(pack);
delete pack;
safe_delete_array(tmp);
+36 -36
View File
@@ -90,7 +90,7 @@ bool ZoneServer::SetZone(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
char* longname;
if (iZoneID)
Log(Logs::Detail, Logs::World_Server, "Setting to '%s' (%d:%d)%s", (zn) ? zn : "", iZoneID, iInstanceID,
Log(Logs::Detail, Logs::WorldServer, "Setting to '%s' (%d:%d)%s", (zn) ? zn : "", iZoneID, iInstanceID,
iStaticZone ? " (Static)" : "");
zone_server_zone_id = iZoneID;
@@ -541,10 +541,10 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
RezzPlayer_Struct* sRezz = (RezzPlayer_Struct*)pack->pBuffer;
if (zoneserver_list.SendPacket(pack)) {
Log(Logs::Detail, Logs::World_Server, "Sent Rez packet for %s", sRezz->rez.your_name);
Log(Logs::Detail, Logs::WorldServer, "Sent Rez packet for %s", sRezz->rez.your_name);
}
else {
Log(Logs::Detail, Logs::World_Server, "Could not send Rez packet for %s", sRezz->rez.your_name);
Log(Logs::Detail, Logs::WorldServer, "Could not send Rez packet for %s", sRezz->rez.your_name);
}
break;
}
@@ -589,21 +589,21 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
ServerConnectInfo* sci = (ServerConnectInfo*)p.pBuffer;
sci->port = client_port;
SendPacket(&p);
Log(Logs::Detail, Logs::World_Server, "Auto zone port configuration. Telling zone to use port %d", client_port);
Log(Logs::Detail, Logs::WorldServer, "Auto zone port configuration. Telling zone to use port %d", client_port);
}
else {
client_port = sci->port;
Log(Logs::Detail, Logs::World_Server, "Zone specified port %d.", client_port);
Log(Logs::Detail, Logs::WorldServer, "Zone specified port %d.", client_port);
}
if (sci->address[0]) {
strn0cpy(client_address, sci->address, 250);
Log(Logs::Detail, Logs::World_Server, "Zone specified address %s.", sci->address);
Log(Logs::Detail, Logs::WorldServer, "Zone specified address %s.", sci->address);
}
if (sci->local_address[0]) {
strn0cpy(client_local_address, sci->local_address, 250);
Log(Logs::Detail, Logs::World_Server, "Zone specified local address %s.", sci->address);
Log(Logs::Detail, Logs::WorldServer, "Zone specified local address %s.", sci->address);
}
if (sci->process_id) {
@@ -617,7 +617,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
const LaunchName_Struct* ln = (const LaunchName_Struct*)pack->pBuffer;
launcher_name = ln->launcher_name;
launched_name = ln->zone_name;
Log(Logs::Detail, Logs::World_Server, "Zone started with name %s by launcher %s", launched_name.c_str(), launcher_name.c_str());
Log(Logs::Detail, Logs::WorldServer, "Zone started with name %s by launcher %s", launched_name.c_str(), launcher_name.c_str());
break;
}
case ServerOP_ShutdownAll: {
@@ -700,12 +700,12 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
if (WorldConfig::get()->UpdateStats)
client = client_list.FindCharacter(ztz->name);
Log(Logs::Detail, Logs::World_Server, "ZoneToZone request for %s current zone %d req zone %d\n",
Log(Logs::Detail, Logs::WorldServer, "ZoneToZone request for %s current zone %d req zone %d\n",
ztz->name, ztz->current_zone_id, ztz->requested_zone_id);
/* This is a request from the egress zone */
if (GetZoneID() == ztz->current_zone_id && GetInstanceID() == ztz->current_instance_id) {
Log(Logs::Detail, Logs::World_Server, "Processing ZTZ for egress from zone for client %s\n", ztz->name);
Log(Logs::Detail, Logs::WorldServer, "Processing ZTZ for egress from zone for client %s\n", ztz->name);
if (ztz->admin < 80 && ztz->ignorerestrictions < 2 && zoneserver_list.IsZoneLocked(ztz->requested_zone_id)) {
ztz->response = 0;
@@ -723,20 +723,20 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
/* Zone was already running*/
if (ingress_server) {
Log(Logs::Detail, Logs::World_Server, "Found a zone already booted for %s\n", ztz->name);
Log(Logs::Detail, Logs::WorldServer, "Found a zone already booted for %s\n", ztz->name);
ztz->response = 1;
}
/* Boot the Zone*/
else {
int server_id;
if ((server_id = zoneserver_list.TriggerBootup(ztz->requested_zone_id, ztz->requested_instance_id))) {
Log(Logs::Detail, Logs::World_Server, "Successfully booted a zone for %s\n", ztz->name);
Log(Logs::Detail, Logs::WorldServer, "Successfully booted a zone for %s\n", ztz->name);
// bootup successful, ready to rock
ztz->response = 1;
ingress_server = zoneserver_list.FindByID(server_id);
}
else {
Log(Logs::Detail, Logs::World_Server, "FAILED to boot a zone for %s\n", ztz->name);
Log(Logs::Detail, Logs::WorldServer, "FAILED to boot a zone for %s\n", ztz->name);
// bootup failed, send back error code 0
ztz->response = 0;
}
@@ -751,7 +751,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
/* Response from Ingress server, route back to egress */
else {
Log(Logs::Detail, Logs::World_Server, "Processing ZTZ for ingress to zone for client %s\n", ztz->name);
Log(Logs::Detail, Logs::WorldServer, "Processing ZTZ for ingress to zone for client %s\n", ztz->name);
ZoneServer *egress_server = nullptr;
if (ztz->current_instance_id > 0) {
egress_server = zoneserver_list.FindByInstanceID(ztz->current_instance_id);
@@ -769,7 +769,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
case ServerOP_ClientList: {
if (pack->size != sizeof(ServerClientList_Struct)) {
Log(Logs::Detail, Logs::World_Server, "Wrong size on ServerOP_ClientList. Got: %d, Expected: %d", pack->size, sizeof(ServerClientList_Struct));
Log(Logs::Detail, Logs::WorldServer, "Wrong size on ServerOP_ClientList. Got: %d, Expected: %d", pack->size, sizeof(ServerClientList_Struct));
break;
}
client_list.ClientUpdate(this, (ServerClientList_Struct*)pack->pBuffer);
@@ -778,7 +778,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
case ServerOP_ClientListKA: {
ServerClientListKeepAlive_Struct* sclka = (ServerClientListKeepAlive_Struct*)pack->pBuffer;
if (pack->size < 4 || pack->size != 4 + (4 * sclka->numupdates)) {
Log(Logs::Detail, Logs::World_Server, "Wrong size on ServerOP_ClientListKA. Got: %d, Expected: %d", pack->size, (4 + (4 * sclka->numupdates)));
Log(Logs::Detail, Logs::WorldServer, "Wrong size on ServerOP_ClientListKA. Got: %d, Expected: %d", pack->size, (4 + (4 * sclka->numupdates)));
break;
}
client_list.CLEKeepAlive(sclka->numupdates, sclka->wid);
@@ -893,7 +893,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
case ServerOP_GMGoto: {
if (pack->size != sizeof(ServerGMGoto_Struct)) {
Log(Logs::Detail, Logs::World_Server, "Wrong size on ServerOP_GMGoto. Got: %d, Expected: %d", pack->size, sizeof(ServerGMGoto_Struct));
Log(Logs::Detail, Logs::WorldServer, "Wrong size on ServerOP_GMGoto. Got: %d, Expected: %d", pack->size, sizeof(ServerGMGoto_Struct));
break;
}
ServerGMGoto_Struct* gmg = (ServerGMGoto_Struct*)pack->pBuffer;
@@ -913,7 +913,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
case ServerOP_Lock: {
if (pack->size != sizeof(ServerLock_Struct)) {
Log(Logs::Detail, Logs::World_Server, "Wrong size on ServerOP_Lock. Got: %d, Expected: %d", pack->size, sizeof(ServerLock_Struct));
Log(Logs::Detail, Logs::WorldServer, "Wrong size on ServerOP_Lock. Got: %d, Expected: %d", pack->size, sizeof(ServerLock_Struct));
break;
}
ServerLock_Struct* slock = (ServerLock_Struct*)pack->pBuffer;
@@ -938,7 +938,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
case ServerOP_Motd: {
if (pack->size != sizeof(ServerMotd_Struct)) {
Log(Logs::Detail, Logs::World_Server, "Wrong size on ServerOP_Motd. Got: %d, Expected: %d", pack->size, sizeof(ServerMotd_Struct));
Log(Logs::Detail, Logs::WorldServer, "Wrong size on ServerOP_Motd. Got: %d, Expected: %d", pack->size, sizeof(ServerMotd_Struct));
break;
}
ServerMotd_Struct* smotd = (ServerMotd_Struct*)pack->pBuffer;
@@ -949,7 +949,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
case ServerOP_Uptime: {
if (pack->size != sizeof(ServerUptime_Struct)) {
Log(Logs::Detail, Logs::World_Server, "Wrong size on ServerOP_Uptime. Got: %d, Expected: %d", pack->size, sizeof(ServerUptime_Struct));
Log(Logs::Detail, Logs::WorldServer, "Wrong size on ServerOP_Uptime. Got: %d, Expected: %d", pack->size, sizeof(ServerUptime_Struct));
break;
}
ServerUptime_Struct* sus = (ServerUptime_Struct*)pack->pBuffer;
@@ -968,7 +968,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
break;
}
case ServerOP_GetWorldTime: {
Log(Logs::Detail, Logs::World_Server, "Broadcasting a world time update");
Log(Logs::Detail, Logs::WorldServer, "Broadcasting a world time update");
auto pack = new ServerPacket;
pack->opcode = ServerOP_SyncWorldTime;
@@ -987,17 +987,17 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
break;
}
case ServerOP_SetWorldTime: {
Log(Logs::Detail, Logs::World_Server, "Received SetWorldTime");
Log(Logs::Detail, Logs::WorldServer, "Received SetWorldTime");
eqTimeOfDay* newtime = (eqTimeOfDay*)pack->pBuffer;
zoneserver_list.worldclock.SetCurrentEQTimeOfDay(newtime->start_eqtime, newtime->start_realtime);
Log(Logs::Detail, Logs::World_Server, "New time = %d-%d-%d %d:%d (%d)\n", newtime->start_eqtime.year, newtime->start_eqtime.month, (int)newtime->start_eqtime.day, (int)newtime->start_eqtime.hour, (int)newtime->start_eqtime.minute, (int)newtime->start_realtime);
Log(Logs::Detail, Logs::WorldServer, "New time = %d-%d-%d %d:%d (%d)\n", newtime->start_eqtime.year, newtime->start_eqtime.month, (int)newtime->start_eqtime.day, (int)newtime->start_eqtime.hour, (int)newtime->start_eqtime.minute, (int)newtime->start_realtime);
database.SaveTime((int)newtime->start_eqtime.minute, (int)newtime->start_eqtime.hour, (int)newtime->start_eqtime.day, newtime->start_eqtime.month, newtime->start_eqtime.year);
zoneserver_list.SendTimeSync();
break;
}
case ServerOP_IPLookup: {
if (pack->size < sizeof(ServerGenericWorldQuery_Struct)) {
Log(Logs::Detail, Logs::World_Server, "Wrong size on ServerOP_IPLookup. Got: %d, Expected (at least): %d", pack->size, sizeof(ServerGenericWorldQuery_Struct));
Log(Logs::Detail, Logs::WorldServer, "Wrong size on ServerOP_IPLookup. Got: %d, Expected (at least): %d", pack->size, sizeof(ServerGenericWorldQuery_Struct));
break;
}
ServerGenericWorldQuery_Struct* sgwq = (ServerGenericWorldQuery_Struct*)pack->pBuffer;
@@ -1009,7 +1009,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
case ServerOP_LockZone: {
if (pack->size < sizeof(ServerLockZone_Struct)) {
Log(Logs::Detail, Logs::World_Server, "Wrong size on ServerOP_LockZone. Got: %d, Expected: %d", pack->size, sizeof(ServerLockZone_Struct));
Log(Logs::Detail, Logs::WorldServer, "Wrong size on ServerOP_LockZone. Got: %d, Expected: %d", pack->size, sizeof(ServerLockZone_Struct));
break;
}
ServerLockZone_Struct* s = (ServerLockZone_Struct*)pack->pBuffer;
@@ -1087,7 +1087,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
zs->SendPacket(pack);
}
else {
Log(Logs::Detail, Logs::World_Server, "Unable to locate zone record for instance id %u in zoneserver list for ServerOP_Consent_Response operation.", s->instance_id);
Log(Logs::Detail, Logs::WorldServer, "Unable to locate zone record for instance id %u in zoneserver list for ServerOP_Consent_Response operation.", s->instance_id);
}
safe_delete(pack);
}
@@ -1112,7 +1112,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
zs->SendPacket(pack);
}
else {
Log(Logs::Detail, Logs::World_Server, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent_Response operation.", s->zone_id);
Log(Logs::Detail, Logs::WorldServer, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent_Response operation.", s->zone_id);
}
safe_delete(pack);
}
@@ -1132,7 +1132,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
zs->SendPacket(pack);
}
else {
Log(Logs::Detail, Logs::World_Server, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent_Response operation.", s->zone_id);
Log(Logs::Detail, Logs::WorldServer, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent_Response operation.", s->zone_id);
}
safe_delete(pack);
}
@@ -1151,7 +1151,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
zs->SendPacket(pack);
}
else {
Log(Logs::Detail, Logs::World_Server, "Unable to locate zone record for instance id %u in zoneserver list for ServerOP_Consent_Response operation.", s->instance_id);
Log(Logs::Detail, Logs::WorldServer, "Unable to locate zone record for instance id %u in zoneserver list for ServerOP_Consent_Response operation.", s->instance_id);
}
}
else
@@ -1161,7 +1161,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
zs->SendPacket(pack);
}
else {
Log(Logs::Detail, Logs::World_Server, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent_Response operation.", s->zone_id);
Log(Logs::Detail, Logs::WorldServer, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent_Response operation.", s->zone_id);
}
}
break;
@@ -1263,7 +1263,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
case ServerOP_LSAccountUpdate:
{
Log(Logs::Detail, Logs::World_Server, "Received ServerOP_LSAccountUpdate packet from zone");
Log(Logs::Detail, Logs::WorldServer, "Received ServerOP_LSAccountUpdate packet from zone");
loginserverlist.SendAccountUpdate(pack);
break;
}
@@ -1326,14 +1326,14 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
case ServerOP_ChangeSharedMem: {
std::string hotfix_name = std::string((char*)pack->pBuffer);
Log(Logs::General, Logs::World_Server, "Loading items...");
Log(Logs::General, Logs::WorldServer, "Loading items...");
if (!database.LoadItems(hotfix_name)) {
Log(Logs::General, Logs::World_Server, "Error: Could not load item data. But ignoring");
Log(Logs::General, Logs::WorldServer, "Error: Could not load item data. But ignoring");
}
Log(Logs::General, Logs::World_Server, "Loading skill caps...");
Log(Logs::General, Logs::WorldServer, "Loading skill caps...");
if (!database.LoadSkillCaps(hotfix_name)) {
Log(Logs::General, Logs::World_Server, "Error: Could not load skill cap data. But ignoring");
Log(Logs::General, Logs::WorldServer, "Error: Could not load skill cap data. But ignoring");
}
zoneserver_list.SendPacket(pack);
@@ -1352,7 +1352,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
default:
{
Log(Logs::Detail, Logs::World_Server, "Unknown ServerOPcode from zone 0x%04x, size %d", pack->opcode, pack->size);
Log(Logs::Detail, Logs::WorldServer, "Unknown ServerOPcode from zone 0x%04x, size %d", pack->opcode, pack->size);
DumpPacket(pack->pBuffer, pack->size);
break;
}