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#include "../../client.h"
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#include "../../worldserver.h"
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extern WorldServer worldserver;
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void ShowZoneStatus(Client *c, const Seperator *sep)
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{
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auto pack = new ServerPacket(ServerOP_ZoneStatus, sizeof(ServerZoneStatus_Struct));
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auto z = (ServerZoneStatus_Struct *) pack->pBuffer;
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z->admin = c->Admin();
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strn0cpy(z->name, c->GetName(), sizeof(z->name));
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worldserver.SendPacket(pack);
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delete pack;
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}
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