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#include "../../client.h"
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#include "../../worldserver.h"
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extern WorldServer worldserver;
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void ShowUptime(Client *c, const Seperator *sep)
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{
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auto pack = new ServerPacket(ServerOP_Uptime, sizeof(ServerUptime_Struct));
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auto s = (ServerUptime_Struct *) pack->pBuffer;
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strn0cpy(s->adminname, c->GetName(), sizeof(s->adminname));
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if (sep->IsNumber(2) && Strings::ToUnsignedInt(sep->arg[2]) > 0) {
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s->zoneserverid = Strings::ToUnsignedInt(sep->arg[2]);
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}
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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