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#include "../../client.h"
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void ShowNPCStats(Client *c, const Seperator *sep)
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{
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if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
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c->Message(Chat::White, "You must target an NPC to use this command.");
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return;
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}
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const auto t = c->GetTarget()->CastToNPC();
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// Stats
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t->ShowStats(c);
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// Loot Data
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t->QueryLoot(c);
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}
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