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#include "../../client.h"
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#include "../../worldserver.h"
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extern WorldServer worldserver;
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void ShowIPLookup(Client *c, const Seperator *sep)
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{
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const uint32 ip_length = strlen(sep->argplus[2]);
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auto pack = new ServerPacket(
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ServerOP_IPLookup,
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sizeof(ServerGenericWorldQuery_Struct) + ip_length
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);
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auto s = (ServerGenericWorldQuery_Struct *) pack->pBuffer;
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strn0cpy(s->from, c->GetName(), sizeof(s->from));
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s->admin = c->Admin();
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if (ip_length) {
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strcpy(s->query, sep->argplus[2]);
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}
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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