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Add SendBeginCast to Lua API
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@@ -181,6 +181,7 @@ public:
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bool SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot);
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bool SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust);
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bool SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust, bool proc);
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void SendBeginCast(int spell_id, int cast_time);
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void SpellEffect(Lua_Mob caster, int spell_id, double partial);
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Lua_Mob GetPet();
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Lua_Mob GetOwner();
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