Implement duration ramp and war cry with new AA system

Rampage also correctly does a full attack round for classes
other than monk and ranger
This commit is contained in:
Michael Cook (mackal)
2015-06-21 02:01:48 -04:00
parent d5098a56e0
commit d34b4a786b
8 changed files with 102 additions and 141 deletions
+16 -37
View File
@@ -638,42 +638,23 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
snprintf(effect_desc, _EDLEN, "Group Fear Immunity");
#endif
//Added client messages to give some indication this effect is active.
uint32 group_id_caster = 0;
uint32 time = spell.base[i]*10;
if(caster->IsClient())
{
if(caster->IsGrouped())
{
group_id_caster = GetGroup()->GetID();
}
else if(caster->IsRaidGrouped())
{
group_id_caster = (GetRaid()->GetGroup(CastToClient()) == 0xFFFF) ? 0 : (GetRaid()->GetGroup(CastToClient()) + 1);
// Is there a message generated? Too disgusted by raids.
uint32 time = spell.base[i] * 10 * 1000;
if (caster->IsClient()) {
if (caster->IsGrouped()) {
auto group = caster->GetGroup();
for (int i = 0; i < 6; ++i)
if (group->members[i])
group->members[i]->aa_timers[aaTimerWarcry].Start(time);
} else if (caster->IsRaidGrouped()) {
auto raid = caster->GetRaid();
uint32 gid = raid->GetGroup(caster->CastToClient());
if (gid < 12)
for (int i = 0; i < MAX_RAID_MEMBERS; ++i)
if (raid->members[i].member && raid->members[i].GroupNumber == gid)
raid->members[i].member->aa_timers[aaTimerWarcry].Start(time);
}
}
//old aa
//if(group_id_caster){
// Group *g = entity_list.GetGroupByID(group_id_caster);
// uint32 time = spell.base[i]*10;
// if(g){
// for(int gi=0; gi < 6; gi++){
// if(g->members[gi] && g->members[gi]->IsClient())
// {
// g->members[gi]->CastToClient()->EnableAAEffect(aaEffectWarcry , time);
// if (g->members[gi]->GetID() != caster->GetID())
// g->members[gi]->Message(13, "You hear the war cry.");
// else
// Message(13, "You let loose a fierce war cry.");
// }
// }
// }
//}
//
//else{
// CastToClient()->EnableAAEffect(aaEffectWarcry , time);
// Message(13, "You let loose a fierce war cry.");
//}
break;
}
@@ -2238,9 +2219,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Duration Rampage");
#endif
//if (caster && caster->IsClient()) { // will tidy this up later so that NPCs can duration ramp from spells too
// CastToClient()->DurationRampage(effect_value*12);
//}
aa_timers[aaTimerRampage].Start(effect_value * 10 * 1000); // Live bug, was suppose to be 1 second per value
break;
}