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Implement duration ramp and war cry with new AA system
Rampage also correctly does a full attack round for classes other than monk and ranger
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@@ -971,6 +971,7 @@ public:
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void CalcAABonuses(StatBonuses* newbon);
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void ApplyAABonuses(const AA::Rank &rank, StatBonuses* newbon);
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void GrantAlternateAdvancementAbility(int aa_id, int points);
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bool CheckAATimer(int timer);
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protected:
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void CommonDamage(Mob* other, int32 &damage, const uint16 spell_id, const SkillUseTypes attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic);
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