Implement duration ramp and war cry with new AA system

Rampage also correctly does a full attack round for classes
other than monk and ranger
This commit is contained in:
Michael Cook (mackal)
2015-06-21 02:01:48 -04:00
parent d5098a56e0
commit d34b4a786b
8 changed files with 102 additions and 141 deletions
+1
View File
@@ -971,6 +971,7 @@ public:
void CalcAABonuses(StatBonuses* newbon);
void ApplyAABonuses(const AA::Rank &rank, StatBonuses* newbon);
void GrantAlternateAdvancementAbility(int aa_id, int points);
bool CheckAATimer(int timer);
protected:
void CommonDamage(Mob* other, int32 &damage, const uint16 spell_id, const SkillUseTypes attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic);