mirror of
https://github.com/EQEmu/Server.git
synced 2026-08-29 00:18:18 +00:00
Implement duration ramp and war cry with new AA system
Rampage also correctly does a full attack round for classes other than monk and ranger
This commit is contained in:
+2
-1
@@ -226,6 +226,7 @@ public:
|
||||
virtual int32 GetMeleeMitDmg(Mob *attacker, int32 damage, int32 minhit, float mit_rating, float atk_rating);
|
||||
virtual void SetAttackTimer();
|
||||
float GetQuiverHaste();
|
||||
void DoAttackRounds(Mob *target, int hand, bool IsFromSpell = false);
|
||||
|
||||
void AI_Init();
|
||||
void AI_Start(uint32 iMoveDelay = 0);
|
||||
@@ -774,7 +775,7 @@ public:
|
||||
void AddAAPoints(uint32 points) { m_pp.aapoints += points; SendAlternateAdvancementStats(); }
|
||||
int GetAAPoints() { return m_pp.aapoints; }
|
||||
int GetSpentAA() { return m_pp.aapoints_spent; }
|
||||
|
||||
|
||||
//old AA methods that we still use
|
||||
void ResetAA();
|
||||
void RefundAA();
|
||||
|
||||
Reference in New Issue
Block a user