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Revert "Fixed issue with SE_StackingCommand_Overwrite"
This reverts commit a7ce852ca5f313f0f9d89b587a35bb18be14aa4d.
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@ -1,8 +1,5 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 11/27/2013 ==
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demonstar55: Fixed issue with SE_StackingCommand_Overwrite getting the wrong slots, still need to figure out what it means when the calc is 201.
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== 11/23/2013 ==
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Secrets: Fixed an issue related to a zone crash where the count of the abilities in an AA was 0, leading to a size 0 buffer issue.
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@ -2571,18 +2571,16 @@ int Mob::CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2,
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if(effect2 == SE_StackingCommand_Overwrite)
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{
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overwrite_effect = sp2.base[i];
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// TODO: seems 201 is special (any?), need to figure it out, 202 is slot 1 (index 0 for us)
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overwrite_slot = sp2.formula[i] - 202; //they use base 1 for slots, we use base 0
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overwrite_slot = sp2.formula[i] - 201; //they use base 1 for slots, we use base 0
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overwrite_below_value = sp2.max[i];
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if(overwrite_slot >= 0 && sp1.effectid[overwrite_slot] == overwrite_effect)
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if(sp1.effectid[overwrite_slot] == overwrite_effect)
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{
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sp1_value = CalcSpellEffectValue(spellid1, overwrite_slot, caster_level1);
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sp2_value = CalcSpellEffectValue(spellid2, overwrite_slot, caster_level2);
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mlog(SPELLS__STACKING, "%s (%d) overwrites existing spell if effect %d on slot %d is below %d. Old spell has value %d on that slot/effect. %s.",
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sp2.name, spellid2, overwrite_effect, overwrite_slot, overwrite_below_value, sp1_value, (sp1_value < overwrite_below_value && sp1_value <= sp2_value)?"Overwriting":"Not overwriting");
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sp2.name, spellid2, overwrite_effect, overwrite_slot, overwrite_below_value, sp1_value, (sp1_value < overwrite_below_value)?"Overwriting":"Not overwriting");
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if(sp1_value < overwrite_below_value && sp1_value <= sp2_value)
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if(sp1_value < overwrite_below_value)
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{
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mlog(SPELLS__STACKING, "Overwrite spell because sp1_value < overwrite_below_value");
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return 1; // overwrite spell if its value is less
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@ -2590,6 +2588,7 @@ int Mob::CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2,
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} else {
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mlog(SPELLS__STACKING, "%s (%d) overwrites existing spell if effect %d on slot %d is below %d, but we do not have that effect on that slot. Ignored.",
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sp2.name, spellid2, overwrite_effect, overwrite_slot, overwrite_below_value);
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}
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}
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}
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