Removing old code, need to reimplement warcry and rampage still at least

This commit is contained in:
KimLS
2015-06-16 12:33:14 -07:00
parent 1b088b7157
commit d3280c9676
8 changed files with 65 additions and 141 deletions
+7 -8
View File
@@ -4124,14 +4124,13 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
}
return true;
}
else if (IsClient() && CastToClient()->CheckAAEffect(aaEffectWarcry))
{
Message(13, "Your are immune to fear.");
Log.Out(Logs::Detail, Logs::Spells, "Clients has WarCry effect, immune to fear!");
caster->Message_StringID(MT_Shout, IMMUNE_FEAR);
return true;
}
//else if (IsClient() && CastToClient()->CheckAAEffect(aaEffectWarcry)) //old aa
//{
// Message(13, "Your are immune to fear.");
// Log.Out(Logs::Detail, Logs::Spells, "Clients has WarCry effect, immune to fear!");
// caster->Message_StringID(MT_Shout, IMMUNE_FEAR);
// return true;
//}
}
if(IsCharmSpell(spell_id))