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Removing old code, need to reimplement warcry and rampage still at least
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+1
-8
@@ -541,7 +541,6 @@ public:
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bool Flurry();
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bool Rampage();
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void DurationRampage(uint32 duration);
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inline uint32 GetEXP() const { return m_pp.exp; }
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@@ -784,13 +783,7 @@ public:
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int16 CalcAAFocus(focusType type, const AA::Rank &rank, uint16 spell_id);
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void SetAATitle(const char *Title);
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void SetTitleSuffix(const char *txt);
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//old AA Methods that are slated for removal
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void MemorizeSpell(uint32 slot,uint32 spellid,uint32 scribing);
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void EnableAAEffect(aaEffectType type, uint32 duration = 0);
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void DisableAAEffect(aaEffectType type);
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bool CheckAAEffect(aaEffectType type);
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void MemorizeSpell(uint32 slot, uint32 spellid, uint32 scribing);
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int32 acmod();
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// Item methods
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