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Removing old code, need to reimplement warcry and rampage still at least
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@@ -23,21 +23,6 @@ typedef enum {
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aaActionFadingMemories = 16
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} aaNonspellAction;
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//use these for AAs which dont cast spells, yet need effects
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//if this list grows beyond 32, more work is needed in *AAEffect
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typedef enum { //AA Effect IDs
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aaEffectMassGroupBuff = 1, //unused - Handled via spell effect.
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aaEffectRampage,
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aaEffectSharedHealth,
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aaEffectFlamingArrows,
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aaEffectFrostArrows,
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aaEffectWarcry,
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aaEffectLeechTouch,
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aaEffectProjectIllusion, // unused - Handled via spell effect
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_maxaaEffectType = 32
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} aaEffectType;
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enum { //leadership AA indexes
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groupAAMarkNPC = 0,
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groupAANPCHealth,
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