mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-04 22:56:37 +00:00
[Spells] Illusions will now persist onto the corpse when mob is killed. (#1960)
* illusion applies to corpse * Update spell_effects.cpp * [Spells] Illusions will now persist onto the corpse when mob is killed. addressed comments
This commit is contained in:
@@ -357,6 +357,7 @@ public:
|
||||
void ConeDirectional(uint16 spell_id, int16 resist_adjust);
|
||||
void TryOnSpellFinished(Mob *caster, Mob *target, uint16 spell_id);
|
||||
void ApplySpellEffectIllusion(int32 spell_id, Mob* caster, int buffslot, int base, int limit, int max);
|
||||
void ApplyIllusionToCorpse(int32 spell_id, Corpse* new_corpse);
|
||||
void SendIllusionWearChange(Client* c);
|
||||
|
||||
//Buff
|
||||
|
||||
Reference in New Issue
Block a user