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[Spells] Illusions will now persist onto the corpse when mob is killed. (#1960)
* illusion applies to corpse * Update spell_effects.cpp * [Spells] Illusions will now persist onto the corpse when mob is killed. addressed comments
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@@ -559,7 +559,7 @@ struct StatBonuses {
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int32 WeaponStance[WEAPON_STANCE_TYPE_MAX +1];// base = trigger spell id, base2 = 0 is 2h, 1 is shield, 2 is dual wield, [0]spid 2h, [1]spid shield, [2]spid DW
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bool ZoneSuspendMinion; // base 1 allows suspended minions to zone
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bool CompleteHealBuffBlocker; // Use in SPA 101 to prevent recast of complete heal from this effect till blocker buff is removed.
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bool Illusion; // check if illusion is present.
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int32 Illusion; // illusion spell id
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// AAs
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int32 TrapCircumvention; // reduce chance to trigger a trap.
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