[Spells] Illusions will now persist onto the corpse when mob is killed. (#1960)

* illusion applies to corpse

* Update spell_effects.cpp

* [Spells] Illusions will now persist onto the corpse when mob is killed.

addressed comments
This commit is contained in:
KayenEQ
2022-02-04 21:14:29 -05:00
committed by GitHub
parent 0400504adc
commit d300e78b39
5 changed files with 35 additions and 11 deletions
+1 -1
View File
@@ -559,7 +559,7 @@ struct StatBonuses {
int32 WeaponStance[WEAPON_STANCE_TYPE_MAX +1];// base = trigger spell id, base2 = 0 is 2h, 1 is shield, 2 is dual wield, [0]spid 2h, [1]spid shield, [2]spid DW
bool ZoneSuspendMinion; // base 1 allows suspended minions to zone
bool CompleteHealBuffBlocker; // Use in SPA 101 to prevent recast of complete heal from this effect till blocker buff is removed.
bool Illusion; // check if illusion is present.
int32 Illusion; // illusion spell id
// AAs
int32 TrapCircumvention; // reduce chance to trigger a trap.