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Add numhitstype to the spell structure
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@ -1715,6 +1715,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
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sp[tempid].EndurTimerIndex=atoi(row[167]);
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sp[tempid].EndurTimerIndex=atoi(row[167]);
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sp[tempid].HateAdded=atoi(row[173]);
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sp[tempid].HateAdded=atoi(row[173]);
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sp[tempid].EndurUpkeep=atoi(row[174]);
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sp[tempid].EndurUpkeep=atoi(row[174]);
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sp[tempid].numhitstype = atoi(row[175]);
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sp[tempid].numhits = atoi(row[176]);
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sp[tempid].numhits = atoi(row[176]);
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sp[tempid].pvpresistbase=atoi(row[177]);
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sp[tempid].pvpresistbase=atoi(row[177]);
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sp[tempid].pvpresistcalc=atoi(row[178]);
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sp[tempid].pvpresistcalc=atoi(row[178]);
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@ -694,7 +694,7 @@ struct SPDat_Spell_Struct
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/* 169 */
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/* 169 */
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/* 173 */ int HateAdded;
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/* 173 */ int HateAdded;
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/* 174 */ int EndurUpkeep;
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/* 174 */ int EndurUpkeep;
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/* 175 */ //numhitstype; // defines which type of behavior will tick down the numhit counter.
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/* 175 */ int numhitstype; // defines which type of behavior will tick down the numhit counter.
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/* 176 */ int numhits;
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/* 176 */ int numhits;
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/* 177 */ int pvpresistbase;
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/* 177 */ int pvpresistbase;
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/* 178 */ int pvpresistcalc;
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/* 178 */ int pvpresistcalc;
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