[Commands] Cleanup #nukebuffs Command. (#1795)

* [Commands] Cleanup #nukebuffs Command.
- Cleanup messages and logic.
- #nukebuffs now allows you to nuke all, beneficial, or detrimental buffs, also added a help menu.
- Add BuffFadeBeneficial().
- Cleanup logic in some buff fade methods.
- Fix several spots where we were using CalcBonuses() when it was unnecessary, i.e when you fade no buffs you do not need to recalculate bonuses.

* Update spells.cpp
This commit is contained in:
Kinglykrab
2021-11-21 15:20:16 -05:00
committed by GitHub
parent 39c27c987d
commit d29993fafa
4 changed files with 220 additions and 124 deletions
+40 -5
View File
@@ -1,12 +1,47 @@
#include "../client.h"
void command_nukebuffs(Client *c, const Seperator *sep)
{
if (c->GetTarget() == 0) {
c->BuffFadeAll();
{
Mob* target = c;
if (c->GetTarget()) {
target = c->GetTarget();
}
else {
c->GetTarget()->BuffFadeAll();
std::string buff_identifier = str_tolower(sep->arg[1]);
std::string buff_type;
bool is_beneficial = buff_identifier.find("beneficial") != std::string::npos;
bool is_detrimental = buff_identifier.find("detrimental") != std::string::npos;
bool is_help = buff_identifier.find("help") != std::string::npos;
if (is_beneficial) {
target->BuffFadeBeneficial();
buff_type = " beneficial";
} else if (is_detrimental) {
target->BuffFadeDetrimental();
buff_type = " detrimental";
} else if (is_help) {
c->Message(Chat::White, "Usage: #nukebuffs");
c->Message(Chat::White, "Usage: #nukebuffs beneficial");
c->Message(Chat::White, "Usage: #nukebuffs detrimental");
return;
} else {
target->BuffFadeAll();
}
c->Message(
Chat::White,
fmt::format(
"Faded all{} buffs for {}.",
buff_type,
(
c == target ?
"yourself" :
fmt::format(
"{} ({})",
target->GetCleanName(),
target->GetID()
)
)
).c_str()
);
}