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[Spells] Update for SPA 403 and 404 (#1482)
* Update for SPA403 and 404 Update SPA SE_LimitSpellClass: 403 SPA SE_LimitSpellSubclass: 404 Now use spell table values from column 221 and 222 respectively. Unknown what the values mean in these fields, but at least live spells work properly. Added FocusLImitInclude Enum to improved focus effect function readability. * Formatting Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -349,7 +349,6 @@ public:
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bool TrySpellProjectile(Mob* spell_target, uint16 spell_id, float speed = 1.5f);
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void ResourceTap(int32 damage, uint16 spell_id);
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void TryTriggerThreshHold(int32 damage, int effect_id, Mob* attacker);
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bool CheckSpellCategory(uint16 spell_id, int category_id, int effect_id);
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void CalcDestFromHeading(float heading, float distance, float MaxZDiff, float StartX, float StartY, float &dX, float &dY, float &dZ);
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void BeamDirectional(uint16 spell_id, int16 resist_adjust);
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void ConeDirectional(uint16 spell_id, int16 resist_adjust);
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