SendCharacterCorpseToGraveyard to xyz_heading

This commit is contained in:
Arthur Ice
2014-12-02 15:27:43 -08:00
parent 361b4d1c62
commit d22f136eea
3 changed files with 10 additions and 10 deletions
+7 -7
View File
@@ -3352,13 +3352,13 @@ uint32 ZoneDatabase::CreateGraveyardRecord(uint32 graveyard_zone_id, float grave
}
return 0;
}
uint32 ZoneDatabase::SendCharacterCorpseToGraveyard(uint32 dbid, uint32 zone_id, uint16 instance_id, float x, float y, float z, float heading) {
std::string query = StringFormat(
"UPDATE `character_corpses` "
"SET `zone_id` = %u, `instance_id` = 0, `x` = %1.1f, `y` = %1.1f, `z` = %1.1f, `heading` = %1.1f, `was_at_graveyard` = 1 "
"WHERE `id` = %d",
zone_id, x, y, z, heading, dbid
);
uint32 ZoneDatabase::SendCharacterCorpseToGraveyard(uint32 dbid, uint32 zone_id, uint16 instance_id, const xyz_heading& position) {
std::string query = StringFormat("UPDATE `character_corpses` "
"SET `zone_id` = %u, `instance_id` = 0, "
"`x` = %1.1f, `y` = %1.1f, `z` = %1.1f, `heading` = %1.1f, "
"`was_at_graveyard` = 1 "
"WHERE `id` = %d",
zone_id, position.m_X, position.m_Y, position.m_Z, position.m_Heading, dbid);
QueryDatabase(query);
return dbid;
}