SendCharacterCorpseToGraveyard to xyz_heading

This commit is contained in:
Arthur Ice
2014-12-02 15:27:43 -08:00
parent 361b4d1c62
commit d22f136eea
3 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -769,8 +769,8 @@ bool Corpse::Process() {
Save();
player_corpse_depop = true;
database.SendCharacterCorpseToGraveyard(corpse_db_id, zone->graveyard_zoneid(),
(zone->GetZoneID() == zone->graveyard_zoneid()) ? zone->GetInstanceID() : 0, zone->graveyard_x(),
zone->graveyard_y(), zone->graveyard_z(), zone->graveyard_heading());
(zone->GetZoneID() == zone->graveyard_zoneid()) ? zone->GetInstanceID() : 0, xyz_heading(zone->graveyard_x(),
zone->graveyard_y(), zone->graveyard_z(), zone->graveyard_heading()));
corpse_graveyard_timer.Disable();
ServerPacket* pack = new ServerPacket(ServerOP_SpawnPlayerCorpse, sizeof(SpawnPlayerCorpse_Struct));
SpawnPlayerCorpse_Struct* spc = (SpawnPlayerCorpse_Struct*)pack->pBuffer;