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Fully implemented QuestReward. (credit to Cavedude on EQMacEmu)
Syntax on NPC is: e.other:QuestReward(e.self,copper,silver,gold,platinum,item,experience,factionid,factionvalue); This will give you any or all of the rewards and their messages with one call, including the quest ding sound. Any item is sent to your inventory, like SummonItem does now. The coin message is generated by the client, and will give you a message for each coin type (You recieve 5 copper...). No way around that, but it's still useful if the reward only calls for a single type.
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@@ -7027,47 +7027,6 @@ XS(XS_Mob_SendAppearanceEffect)
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XSRETURN_EMPTY;
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}
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XS(XS_Mob_QuestReward); /* prototype to pass -Wmissing-prototypes */
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XS(XS_Mob_QuestReward)
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{
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dXSARGS;
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if (items < 1 || items > 5)
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Perl_croak(aTHX_ "Usage: Mob::QuestReward(THIS, client, silver, gold, platinum)");
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{
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Mob * THIS;
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Client* client = nullptr;
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int32 silver = 0;
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int32 gold = 0;
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int32 platinum = 0;
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if (sv_derived_from(ST(0), "Mob")) {
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IV tmp = SvIV((SV*)SvRV(ST(0)));
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THIS = INT2PTR(Mob *,tmp);
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}
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else
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Perl_croak(aTHX_ "THIS is not of type Mob");
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if(THIS == nullptr)
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Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
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if (items > 1) {
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if (sv_derived_from(ST(1), "Client")) {
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IV tmp = SvIV((SV*)SvRV(ST(1)));
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client = INT2PTR(Client *,tmp);
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}
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else
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Perl_croak(aTHX_ "client is not of type Client");
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if(client == nullptr)
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Perl_croak(aTHX_ "client is nullptr, avoiding crash.");
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}
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if (items > 2) { silver = (int32)SvIV(ST(2)); }
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if (items > 3) { gold = (int32)SvIV(ST(3)); }
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if (items > 4) { platinum = (int32)SvIV(ST(4)); }
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THIS->QuestReward(client, silver, gold, platinum);
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}
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XSRETURN_EMPTY;
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}
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XS(XS_Mob_SetFlyMode); /* prototype to pass -Wmissing-prototypes */
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XS(XS_Mob_SetFlyMode)
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{
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@@ -8660,7 +8619,6 @@ XS(boot_Mob)
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newXSproto(strcpy(buf, "SendIllusion"), XS_Mob_SendIllusion, file, "$$;$$$$$$$$$$$$");
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newXSproto(strcpy(buf, "MakeTempPet"), XS_Mob_MakeTempPet, file, "$$;$$$$");
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newXSproto(strcpy(buf, "TypesTempPet"), XS_Mob_TypesTempPet, file, "$$;$$$$$");
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newXSproto(strcpy(buf, "QuestReward"), XS_Mob_QuestReward, file, "$$;$$$");
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newXSproto(strcpy(buf, "CameraEffect"), XS_Mob_CameraEffect, file, "$$;$$$");
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newXSproto(strcpy(buf, "SpellEffect"), XS_Mob_SpellEffect, file, "$$;$$$$$$");
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newXSproto(strcpy(buf, "TempName"), XS_Mob_TempName, file, "$:$");
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