diff --git a/common/ruletypes.h b/common/ruletypes.h index bf35d03e8..3b3816201 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -147,7 +147,7 @@ RULE_BOOL(Character, EnableAvoidanceCap, false) RULE_INT(Character, AvoidanceCap, 750) // 750 Is a pretty good value, seen people dodge all attacks beyond 1,000 Avoidance RULE_BOOL(Character, AllowMQTarget, false) // Disables putting players in the 'hackers' list for targeting beyond the clip plane or attempting to target something untargetable RULE_BOOL(Character, UseOldBindWound, false) // Uses the original bind wound behavior - +RULE_BOOL(Character, GrantHoTTOnCreate, false) // Grant Health of Target's Target leadership AA on character creation RULE_CATEGORY_END() RULE_CATEGORY(Mercs)