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[Feature] Implement Big Bags (#4606)
* [Feature] Implement "Big Bags" * Update worlddb.cpp * Update shareddb.cpp * Cleanup * Cleanup * Add slot ID conversions * Update shareddb.cpp * Update database_update_manifest.cpp * Update database_update_manifest.cpp * Update database_update_manifest.cpp * Update database_update_manifest.cpp * Update ruletypes.h * Update database_update_manifest.cpp * Inventory load fix * Wrap Handle_OP_MoveItem in a transaction, taking 200+ queries from 200ms+ to 5-20ms * Speed up lazy loading * [Performance] Significantly Improve Client Network Resends * Improve resend algorithm to be exact about when to resend * Manifest merge * Update database_update_manifest.cpp * Post merge * Add forced interactive update --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -2463,25 +2463,25 @@ struct WhoAllReturnStruct {
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struct BeginTrader_Struct {
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uint32 action;
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uint32 unknown04;
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uint64 serial_number[80];
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uint32 cost[80];
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uint64 serial_number[EQ::invtype::BAZAAR_SIZE];
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uint32 cost[EQ::invtype::BAZAAR_SIZE];
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};
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struct Trader_Struct {
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uint32 action;
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uint32 unknown004;
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uint64 item_id[80];
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uint32 item_cost[80];
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uint64 item_id[EQ::invtype::BAZAAR_SIZE];
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uint32 item_cost[EQ::invtype::BAZAAR_SIZE];
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};
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struct ClickTrader_Struct {
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uint32 code;
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uint32 unknown[161];//damn soe this is totally pointless :/ but at least your finally using memset! Good job :) -LE
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uint32 itemcost[80];
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uint32 itemcost[EQ::invtype::BAZAAR_SIZE];
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};
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struct GetItems_Struct{
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uint32 items[80];
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uint32 items[EQ::invtype::BAZAAR_SIZE];
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};
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struct BecomeTrader_Struct {
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