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synced 2026-05-31 13:16:39 +00:00
[Feature] Implement Big Bags (#4606)
* [Feature] Implement "Big Bags" * Update worlddb.cpp * Update shareddb.cpp * Cleanup * Cleanup * Add slot ID conversions * Update shareddb.cpp * Update database_update_manifest.cpp * Update database_update_manifest.cpp * Update database_update_manifest.cpp * Update database_update_manifest.cpp * Update ruletypes.h * Update database_update_manifest.cpp * Inventory load fix * Wrap Handle_OP_MoveItem in a transaction, taking 200+ queries from 200ms+ to 5-20ms * Speed up lazy loading * [Performance] Significantly Improve Client Network Resends * Improve resend algorithm to be exact about when to resend * Manifest merge * Update database_update_manifest.cpp * Post merge * Add forced interactive update --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -1,5 +1,5 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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@@ -37,7 +37,7 @@ namespace RoF2
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const bool AllowOverLevelEquipment = true;
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const bool AllowEmptyBagInBag = true;
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const bool AllowEmptyBagInBag = true;
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const bool AllowClickCastFromBag = true;
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} /*inventory*/
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@@ -77,38 +77,38 @@ namespace RoF2
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} // namespace enum_
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using namespace enum_;
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const int16 POSSESSIONS_SIZE = 34;
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const int16 BANK_SIZE = 24;
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const int16 SHARED_BANK_SIZE = 2;
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const int16 TRADE_SIZE = 8;
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const int16 WORLD_SIZE = 10;
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const int16 LIMBO_SIZE = 36;
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const int16 TRIBUTE_SIZE = 5;
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const int16 TROPHY_TRIBUTE_SIZE = 0;//unknown
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const int16 GUILD_TRIBUTE_SIZE = 2;//unverified
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const int16 MERCHANT_SIZE = 200;
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const int16 DELETED_SIZE = 0;//unknown - "Recovery Tab"
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const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
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const int16 BAZAAR_SIZE = 200;
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const int16 INSPECT_SIZE = 23;
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const int16 REAL_ESTATE_SIZE = 0;//unknown
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const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
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const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
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const int16 POSSESSIONS_SIZE = 34;
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const int16 BANK_SIZE = 24;
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const int16 SHARED_BANK_SIZE = 2;
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const int16 TRADE_SIZE = 8;
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const int16 WORLD_SIZE = 10;
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const int16 LIMBO_SIZE = 36;
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const int16 TRIBUTE_SIZE = 5;
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const int16 TROPHY_TRIBUTE_SIZE = 0;//unknown
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const int16 GUILD_TRIBUTE_SIZE = 2;//unverified
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const int16 MERCHANT_SIZE = 500;
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const int16 DELETED_SIZE = 0;//unknown - "Recovery Tab"
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const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
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const int16 BAZAAR_SIZE = 200;
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const int16 INSPECT_SIZE = 23;
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const int16 REAL_ESTATE_SIZE = 0;//unknown
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const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
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const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
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const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
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const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
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const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
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const int16 ARCHIVED_SIZE = 0;//unknown
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const int16 MAIL_SIZE = 0;//unknown
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const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
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const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
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const int16 ARCHIVED_SIZE = 0;//unknown
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const int16 MAIL_SIZE = 0;//unknown
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const int16 GUILD_TROPHY_TRIBUTE_SIZE = 0;//unknown
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const int16 KRONO_SIZE = 0;//unknown
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const int16 OTHER_SIZE = 0;//unknown
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const int16 KRONO_SIZE = 0;//unknown
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const int16 OTHER_SIZE = 0;//unknown
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const int16 TRADE_NPC_SIZE = 4; // defined by implication
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const int16 TYPE_INVALID = IINVALID;
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const int16 TYPE_BEGIN = typePossessions;
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const int16 TYPE_END = typeOther;
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const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
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const int16 TYPE_BEGIN = typePossessions;
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const int16 TYPE_END = typeOther;
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const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
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int16 GetInvTypeSize(int16 inv_type);
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const char* GetInvTypeName(int16 inv_type);
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@@ -162,33 +162,54 @@ namespace RoF2
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} // namespace enum_
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using namespace enum_;
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const int16 SLOT_INVALID = IINVALID;
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const int16 SLOT_BEGIN = INULL;
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const int16 SLOT_TRADESKILL_EXPERIMENT_COMBINE = 1000;
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const int16 SLOT_INVALID = IINVALID;
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const int16 SLOT_BEGIN = INULL;
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const int16 BANK_BEGIN = 2000;
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const int16 BANK_END = (BANK_BEGIN + invtype::BANK_SIZE) - 1;
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const int16 SHARED_BANK_BEGIN = 2500;
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const int16 SHARED_BANK_END = (SHARED_BANK_BEGIN + invtype::SHARED_BANK_SIZE) - 1;
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const int16 TRADE_BEGIN = 3000;
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const int16 TRADE_END = (TRADE_BEGIN + invtype::TRADE_SIZE) - 1;
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const int16 TRADE_NPC_END = (TRADE_BEGIN + invtype::TRADE_NPC_SIZE) - 1; // defined by implication
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const int16 WORLD_BEGIN = 4000;
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const int16 WORLD_END = (WORLD_BEGIN + invtype::WORLD_SIZE) - 1;
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const int16 TRIBUTE_BEGIN = 400;
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const int16 TRIBUTE_END = (TRIBUTE_BEGIN + invtype::TRIBUTE_SIZE) - 1;
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const int16 GUILD_TRIBUTE_BEGIN = 450;
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const int16 GUILD_TRIBUTE_END = (GUILD_TRIBUTE_BEGIN + invtype::GUILD_TRIBUTE_SIZE) - 1;
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const int16 POSSESSIONS_BEGIN = slotCharm;
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const int16 POSSESSIONS_END = slotCursor;
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const int16 POSSESSIONS_END = slotCursor;
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const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
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const int16 EQUIPMENT_BEGIN = slotCharm;
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const int16 EQUIPMENT_END = slotAmmo;
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const int16 EQUIPMENT_END = slotAmmo;
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const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN) + 1;
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const int16 GENERAL_BEGIN = slotGeneral1;
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const int16 GENERAL_END = slotGeneral10;
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const int16 GENERAL_END = slotGeneral10;
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const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN) + 1;
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const int16 BONUS_BEGIN = invslot::slotCharm;
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const int16 BONUS_STAT_END = invslot::slotPowerSource;
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const int16 BONUS_BEGIN = invslot::slotCharm;
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const int16 BONUS_STAT_END = invslot::slotPowerSource;
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const int16 BONUS_SKILL_END = invslot::slotAmmo;
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const int16 CORPSE_BEGIN = invslot::slotGeneral1;
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const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
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const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
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const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
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const uint64 GENERAL_BITMASK = 0x00000001FF800000;
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const uint64 CURSOR_BITMASK = 0x0000000200000000;
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const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
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const uint64 GENERAL_BITMASK = 0x00000001FF800000;
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const uint64 CURSOR_BITMASK = 0x0000000200000000;
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const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
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const char* GetInvPossessionsSlotName(int16 inv_slot);
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@@ -199,10 +220,21 @@ namespace RoF2
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namespace invbag {
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inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::RoF2; }
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const int16 SLOT_INVALID = IINVALID;
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const int16 SLOT_BEGIN = INULL;
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const int16 SLOT_END = 9; //254;
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const int16 SLOT_COUNT = 10; //255; // server Size will be 255..unsure what actual client is (test)
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const int16 SLOT_TRADESKILL_EXPERIMENT_COMBINE = 1000;
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const int16 SLOT_INVALID = IINVALID;
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const int16 SLOT_BEGIN = INULL;
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const int16 SLOT_COUNT = 200;
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const int16 SLOT_END = SLOT_COUNT - 1;
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const int16 GENERAL_BAGS_BEGIN = 251;
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const int16 CURSOR_BAG_BEGIN = 351;
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const int16 BANK_BAGS_BEGIN = 2031;
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const int16 SHARED_BANK_BAGS_BEGIN = 2531;
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const int16 TRADE_BAGS_BEGIN = 3031;
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const char* GetInvBagIndexName(int16 bag_index);
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@@ -212,9 +244,9 @@ namespace RoF2
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inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::RoF2; }
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const int16 SOCKET_INVALID = IINVALID;
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const int16 SOCKET_BEGIN = INULL;
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const int16 SOCKET_END = 5;
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const int16 SOCKET_COUNT = 6;
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const int16 SOCKET_BEGIN = INULL;
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const int16 SOCKET_END = 5;
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const int16 SOCKET_COUNT = 6;
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const char* GetInvAugIndexName(int16 aug_index);
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@@ -292,7 +324,7 @@ namespace RoF2
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namespace spells {
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inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF2; }
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enum class CastingSlot : uint32 {
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Gem1 = 0,
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Gem2 = 1,
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@@ -315,7 +347,7 @@ namespace RoF2
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const int SPELL_ID_MAX = 45000;
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const int SPELLBOOK_SIZE = 720;
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const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
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const int LONG_BUFFS = 42;
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const int SHORT_BUFFS = 20;
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const int DISC_BUFFS = 1;
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