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[FIX] Fix for world crash with over 1500 guilds (#4299)
* Fix for world crash with over 1500 guilds There was an existing issue with certain clients (RoF2) if there were more than 1500 guilds. This also enhances the loading of guilds in both world and zone for performance if there are large number of guilds as RoF2 will support 1500+ guilds. * Safely access permissions map --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -748,6 +748,28 @@ namespace Titanium
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FINISH_ENCODE();
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}
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ENCODE(OP_GuildsList)
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{
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EQApplicationPacket* in = *p;
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*p = nullptr;
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GuildsListMessaging_Struct glms{};
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EQ::Util::MemoryStreamReader ss(reinterpret_cast<char *>(in->pBuffer), in->size);
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cereal::BinaryInputArchive ar(ss);
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ar(glms);
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auto outapp = new EQApplicationPacket(OP_GuildsList, sizeof(structs::GuildsList_Struct));
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auto out = (structs::GuildsList_Struct *) outapp->pBuffer;
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for (auto const& g : glms.guild_detail) {
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if (g.guild_id < Titanium::constants::MAX_GUILD_ID) {
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strn0cpy(out->Guilds[g.guild_id].name, g.guild_name.c_str(), sizeof(out->Guilds[g.guild_id].name));
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}
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}
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dest->FastQueuePacket(&outapp);
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}
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ENCODE(OP_GuildMemberAdd)
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{
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ENCODE_LENGTH_EXACT(GuildMemberAdd_Struct)
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