[FIX] Fix for world crash with over 1500 guilds (#4299)

* Fix for world crash with over 1500 guilds

There was an existing issue with certain clients (RoF2) if there were more than 1500 guilds.  This also enhances the loading of guilds in both world and zone for performance if there are large number of guilds as RoF2 will support 1500+ guilds.

* Safely access permissions map

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Mitch Freeman
2024-05-09 02:53:36 -03:00
committed by GitHub
parent 257935d33a
commit d1c7e45437
14 changed files with 210 additions and 136 deletions
+33
View File
@@ -29,6 +29,7 @@
#include "textures.h"
#include "../cereal/include/cereal/archives/binary.hpp"
#include "../cereal/include/cereal/types/string.hpp"
#include "../cereal/include/cereal/types/vector.hpp"
static const uint32 BUFF_COUNT = 42;
@@ -1692,6 +1693,38 @@ struct GuildsList_Struct {
GuildsListEntry_Struct Guilds[MAX_NUMBER_GUILDS];
};
struct GuildsListMessagingEntry_Struct {
/*000*/ uint32 guild_id;
/*004*/ std::string guild_name;
template<class Archive>
void serialize(Archive& archive)
{
archive(
CEREAL_NVP(guild_id),
CEREAL_NVP(guild_name)
);
}
};
struct GuildsListMessaging_Struct {
/*000*/ char header[64];
/*064*/ uint32 no_of_guilds;
/*068*/ uint32 string_length;
/*072*/ std::vector<GuildsListMessagingEntry_Struct> guild_detail;
template<class Archive>
void serialize(Archive& archive)
{
archive(
CEREAL_NVP(header),
CEREAL_NVP(no_of_guilds),
CEREAL_NVP(string_length),
CEREAL_NVP(guild_detail)
);
}
};
struct GuildUpdate_Struct {
uint32 guildID;
GuildsListEntry_Struct entry;