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root no break variable update
root no break variable update
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@@ -4439,7 +4439,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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if (IsValidSpell(spell_id) && !iBuffTic) {
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//see if root will break
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if (IsRooted() && !FromDamageShield && spells[spell_id].skill != NO_ROOT_BREAK) { // neotoyko: only spells cancel root
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if (IsRooted() && !FromDamageShield && spells[spell_id].skill != NO_ROOT_BREAK_SKILL_ID) { // neotoyko: only spells cancel root
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TryRootFadeByDamage(buffslot, attacker);
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}
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}
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