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[Expansions] Zone Expansion Version Routing (#4084)
* Expansion version routing * CheckForImproperContentFiles rule * Update world_content_service.cpp * Update client.cpp * Update client.cpp * Update CheckForImproperContentFiles * Remove nek pok check * Remove file checking * Remove * Command and dev tools menu tweaks * Update world_content_service.cpp * Update world_content_service.cpp * Update version path * Update content_filter_criteria.h * Update content_filter_criteria.h * Update quest_parser_collection.cpp * Update comments * PR feedback * Update client_packet.cpp * Remove notes column for display cleanliness
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@@ -1,29 +1,10 @@
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_WORLD_CONTENT_SERVICE_H
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#define EQEMU_WORLD_CONTENT_SERVICE_H
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#include <string>
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#include <vector>
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#include "../repositories/content_flags_repository.h"
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#include "../repositories/zone_repository.h"
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class Database;
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@@ -182,14 +163,23 @@ public:
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WorldContentService * SetDatabase(Database *database);
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Database *GetDatabase() const;
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WorldContentService * SetContentDatabase(Database *database);
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Database *GetContentDatabase() const;
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void SetContentFlag(const std::string &content_flag_name, bool enabled);
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void HandleZoneRoutingMiddleware(ZoneChange_Struct *zc);
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WorldContentService * SetContentZones(const std::vector<ZoneRepository::Zone>& zones);
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private:
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int current_expansion{};
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std::vector<ContentFlagsRepository::ContentFlags> content_flags;
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// reference to database
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Database *m_database;
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Database *m_content_database;
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// holds a record of the zone table from the database
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std::vector<ZoneRepository::Zone> m_zones = {};
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};
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extern WorldContentService content_service;
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