Removed any 'legacy' functions from the new code

This commit is contained in:
dannuic
2026-04-27 17:52:45 -06:00
parent f3634e54ae
commit d16c1b2483
14 changed files with 141 additions and 132 deletions
+2 -3
View File
@@ -935,8 +935,7 @@ void Client::CompleteConnect()
delete pack;
}
if (IsClient())
Buff::SendLegacyBuffsPacket(CastToClient(), this, false);
Buff::SendFullBuffRefresh(this);
// TODO: load these states
// We at least will set them to the correct state for now
@@ -15108,7 +15107,7 @@ void Client::Handle_OP_TargetMouse(const EQApplicationPacket *app)
if (nt)
{
SetTarget(nt);
Buff::SendLegacyBuffsPacket(this, nt);
Buff::SendFullBuffRefresh(nt);
}
else
{
+1 -2
View File
@@ -2309,8 +2309,7 @@ void Client::ClearHover()
entity_list.QueueClients(this, outapp, false);
safe_delete(outapp);
if (IsClient())
Buff::SendLegacyBuffsPacket(CastToClient(), this, false);
Buff::SendFullBuffRefresh(this);
dead = false;
}
+69 -23
View File
@@ -19,6 +19,7 @@ namespace ClientPatch {
using ClientList = std::unordered_map<uint16, Client*>;
template<typename Obj> using ComponentGetter = std::function<Obj*(const Client*)>;
using SendPredicate = std::function<bool(Client*)>;
using MutatePacket = std::function<void(std::unique_ptr<EQApplicationPacket>&, Client*)>;
template <typename Fun, typename Obj, typename... Args>
requires std::is_member_function_pointer_v<Fun>
@@ -106,7 +107,7 @@ static void FastQueuePacket(Client* c, Fun fun, Obj* obj, Args&&... args)
}
}
static auto QueueClientsByTarget(Mob* sender, bool ackreq, bool HoTT, const SendPredicate& ShouldSend)
static auto QueueClientsByTarget(Mob* sender, bool ackreq, bool HoTT, const SendPredicate& should_send, const MutatePacket& mutate)
{
return [=]<typename Fun, typename Obj, typename... Args>(Fun fun, const ComponentGetter<Obj> component, Args&&... args)
requires std::is_member_function_pointer_v<Fun>
@@ -115,17 +116,18 @@ static auto QueueClientsByTarget(Mob* sender, bool ackreq, bool HoTT, const Send
std::array<std::unique_ptr<EQApplicationPacket>, EQ::versions::ClientVersionCount> build_packets;
for (auto [_, c] : entity_list.GetClientList()) {
if (c != sender) {
Mob* Target = c->GetTarget();
if ((Target == sender || (HoTT && Target != nullptr && Target->GetTarget() == sender)) && ShouldSend(c)) {
auto& packet = build_packets.at(static_cast<uint32_t>(c->ClientVersion()));
if (!packet)
if (auto comp = component(c); comp != nullptr)
packet = std::invoke(fun, comp, std::forward<Args>(args)...);
Mob* Target = c->GetTarget();
if ((Target == sender || (HoTT && Target != nullptr && Target->GetTarget() == sender)) &&
(Target == c || should_send(c))) {
auto& packet = build_packets.at(static_cast<uint32_t>(c->ClientVersion()));
if (!packet)
if (auto comp = component(c); comp != nullptr)
packet = std::invoke(fun, comp, std::forward<Args>(args)...);
if (packet)
c->QueuePacket(packet.get(), ackreq, Client::CLIENT_CONNECTED);
}
mutate(packet, c);
if (packet)
c->QueuePacket(packet.get(), ackreq, Client::CLIENT_CONNECTED);
}
}
}
@@ -203,7 +205,7 @@ static bool ShouldSendTargetBuffs(Client* c)
// to a client (c) for targeted mobs
if (c->GetGM() || RuleB(Spells, AlwaysSendTargetsBuffs)) { // this rule bypasses LAA abilities, always return true
if (c->GetGM()) {
if (!c->EntityVariableExists(SEE_BUFFS_FLAG)) {
if (!c->EntityVariableExists(SEE_BUFFS_FLAG)) { // This flag just ensures that the following message is only sent once
c->Message(Chat::White,
"Your GM flag allows you to always see your targets' buffs.");
c->SetEntityVariable(SEE_BUFFS_FLAG, "1");
@@ -233,22 +235,66 @@ static bool ShouldSendTargetBuffs(Client* c)
return false;
}
inline void SendLegacyBuffsPacket(Client* c, Mob* sender, bool for_target = true, bool clear_buffs = false)
inline void SendFullBuffRefresh(Mob* sender, bool remove = false, bool ackreq = true)
{
ClientPatch::FastQueuePacket(c, &IBuff::MakeLegacyBuffsPacket, GetComponent(c), sender, for_target, clear_buffs);
bool suspended = zone->BuffTimersSuspended();
std::vector<uint32_t> slots;
// first, send to self if self is client
if (sender->IsClient()) {
Client* c = sender->CastToClient();
ClientPatch::FastQueuePacket(c, &IBuff::RefreshBuffs, GetComponent(c), OP_RefreshBuffs, sender, false, suspended, slots);
}
// next, send to owner if self is a pet to a client
if (sender->IsPet() && sender->GetOwner()->IsClient()) {
if (Mob* owner = sender->GetOwner(); owner != nullptr && owner->IsClient()) {
Client* c = owner->CastToClient();
ClientPatch::FastQueuePacket(c, &IBuff::RefreshBuffs, GetComponent(c), OP_RefreshPetBuffs, sender, false, suspended, slots);
}
}
// finally send to all clients targeting the mob, will need to mutate the packet to set the type
auto mutate = [sender](std::unique_ptr<EQApplicationPacket>& packet, Client* c) {
GetComponent(c)->SetRefreshType(packet, sender, c);
};
ClientPatch::QueueClientsByTarget(sender, ackreq, false, ShouldSendTargetBuffs, mutate)(
&IBuff::RefreshBuffs, GetComponent, OP_RefreshTargetBuffs, sender, false, suspended, slots);
// if we have remove set, this will clear any target windows that shouldn't see the buffs
if (remove)
ClientPatch::QueueClientsByTarget(sender, ackreq, true,
[](Client* c) { return !ShouldSendTargetBuffs(c); }, mutate)(
&IBuff::RefreshBuffs, GetComponent, OP_RefreshTargetBuffs, sender, true, suspended, slots);
}
inline void SendLegacyBuffsPacketToClients(Mob* sender, bool ackreq = true, bool HoTT = false, bool clear_buffs = false)
inline void SendSingleBuffChange(Mob* sender, const Buffs_Struct& buff, int slot, bool remove = false, bool ackreq = true)
{
ClientPatch::QueueClientsByTarget(sender, ackreq, HoTT, ShouldSendTargetBuffs)(
&IBuff::MakeLegacyBuffsPacket, GetComponent, sender, true, clear_buffs);
}
bool suspended = zone->BuffTimersSuspended();
std::vector slots = { static_cast<uint32_t>(slot) };
inline void SendCharmDroppedBuffsPacket(Mob* sender, bool ackreq = true)
{
// dropping charm means that we want to remove the buff list from clients that shouldn't see non-pet buffs
ClientPatch::QueueClientsByTarget(sender, ackreq, false, [](Client* c) { return !ShouldSendTargetBuffs(c); })(
&IBuff::MakeLegacyBuffsPacket, GetComponent, sender, true, true);
// first, send to self if self is client, which takes the definition and the refresh
if (sender->IsClient()) {
Client* c = sender->CastToClient();
ClientPatch::FastQueuePacket(c, &IBuff::BuffDefinition, GetComponent(c), sender, buff, slot, remove);
ClientPatch::FastQueuePacket(c, &IBuff::RefreshBuffs, GetComponent(c), OP_RefreshBuffs, sender, remove, suspended, slots);
}
// the rest of the buff packets do not take the definition, only the refresh
if (sender->IsPet() && sender->GetOwner()->IsClient()) {
if (Mob* owner = sender->GetOwner(); owner != nullptr && owner->IsClient()) {
Client* c = owner->CastToClient();
ClientPatch::FastQueuePacket(c, &IBuff::RefreshBuffs, GetComponent(c), OP_RefreshPetBuffs, sender, remove, suspended, slots);
}
}
auto mutate = [sender](std::unique_ptr<EQApplicationPacket>& packet, Client* c) {
GetComponent(c)->SetRefreshType(packet, sender, c);
};
ClientPatch::QueueClientsByTarget(sender, ackreq, false, ShouldSendTargetBuffs, mutate)(
&IBuff::RefreshBuffs, GetComponent, OP_RefreshTargetBuffs, sender, remove, suspended, slots);
}
} // namespace Buff
+5 -15
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@@ -152,8 +152,7 @@ bool Mob::SpellEffect(Mob* caster, int32 spell_id, float partial, int level_over
if (spells[spell_id].endurance_upkeep > 0)
SetEndurUpkeep(true);
if (IsClient())
Buff::SendLegacyBuffsPacket(CastToClient(), this, false);
Buff::SendFullBuffRefresh(this);
}
if (IsClient()) {
@@ -812,7 +811,7 @@ bool Mob::SpellEffect(Mob* caster, int32 spell_id, float partial, int level_over
// This was done in AddBuff, but we were not a pet yet, so
// the target windows didn't get updated.
Buff::SendLegacyBuffsPacketToClients(this);
Buff::SendFullBuffRefresh(this);
if(caster->IsClient()){
auto app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
@@ -4432,7 +4431,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
// no longer see the buffs on the old pet.
// QueueClientsByTarget preserves GM and leadership cases.
Buff::SendCharmDroppedBuffsPacket(this);
Buff::SendFullBuffRefresh(this, true);
if (IsAIControlled())
{
@@ -4656,17 +4655,8 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
RemoveNimbusEffect(spells[buffs[slot].spellid].nimbus_effect);
buffs[slot].spellid = SPELL_UNKNOWN;
if(IsPet() && GetOwner() && GetOwner()->IsClient()) {
SendPetBuffsToClient();
}
Buff::SendLegacyBuffsPacketToClients(this);
if (IsClient() && GetTarget() == this)
Buff::SendLegacyBuffsPacket(CastToClient(), this);
if (IsClient())
Buff::SendLegacyBuffsPacket(CastToClient(), this, false);
Buff::SendSingleBuffChange(this, buffs[slot], slot, true);
Buff::SendFullBuffRefresh(this);
// we will eventually call CalcBonuses() even if we skip it right here, so should correct itself if we still have them
degenerating_effects = false;
+2 -7
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@@ -3741,13 +3741,8 @@ int Mob::AddBuff(Mob *caster, int32 spell_id, int duration, int32 level_override
}
LogSpells("Buff [{}] added to slot [{}] with caster level [{}]", spell_id, emptyslot, caster_level);
if (IsPet() && GetOwner() && GetOwner()->IsClient())
SendPetBuffsToClient();
Buff::SendLegacyBuffsPacketToClients(this);
if (IsClient() && GetTarget() == this)
Buff::SendLegacyBuffsPacket(CastToClient(), this);
Buff::SendSingleBuffChange(this, buffs[emptyslot], emptyslot);
Buff::SendFullBuffRefresh(this);
// recalculate bonuses since we stripped/added buffs
CalcBonuses();