Fix for resource tap when gaining/loosing HP.

This commit is contained in:
KayenEQ 2014-09-17 12:08:01 -04:00
parent 63ca4cac5e
commit d169d95ab0

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@ -6453,8 +6453,12 @@ void Mob::ResourceTap(int32 damage, uint16 spellid){
if (spells[spellid].max[i] && (damage > spells[spellid].max[i]))
damage = spells[spellid].max[i];
if (spells[spellid].base2[i] == 0) //HP Tap
SetHP((GetHP()+ damage));
if (spells[spellid].base2[i] == 0){ //HP Tap
if (damage > 0)
HealDamage(damage);
else
Damage(this, -damage,0, SkillEvocation,false);
}
if (spells[spellid].base2[i] == 1) //Mana Tap
SetMana(GetMana() + damage);