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Added all lua objects i need for now, a ton of API too
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@@ -28,6 +28,79 @@ public:
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return nullptr;
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}
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int GetID();
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const char *GetName();
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const char *GetPlayer1();
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const char *GetTeleportZone();
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const char *GetYouCast();
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const char *GetOtherCasts();
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const char *GetCastOnYou();
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const char *GetCastOnOther();
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const char *GetSpellFades();
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float GetRange();
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float GetAoeRange();
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float GetPushBack();
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float GetPushUp();
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uint32 GetCastTime();
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uint32 GetRecoveryTime();
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uint32 GetRecastTime();
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uint32 GetBuffdurationFormula();
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uint32 GetBuffDuration();
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uint32 GetAEDuration();
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int GetMana();
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int GetBase(int i);
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int GetBase2(int i);
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int GetMax(int i);
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int GetComponents(int i);
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int GetComponentCounts(int i);
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int GetNoexpendReagent(int i);
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int GetFormula(int i);
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int GetGoodEffect();
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int GetActivated();
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int GetResistType();
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int GetEffectID(int i);
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int GetTargetType();
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int GetBaseDiff();
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int GetSkill();
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int GetZoneType();
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int GetEnvironmentType();
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int GetTimeOfDay();
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int GetClasses(int i);
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int GetCastingAnim();
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int GetSpellAffectIndex();
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int GetDisallowSit();
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int GetDeities(int i);
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int GetUninterruptable();
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int GetResistDiff();
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int GetRecourseLink();
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int GetShortBuffBox();
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int GetDescNum();
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int GetEffectDescNum();
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int GetBonusHate();
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int GetEndurCost();
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int GetEndurTimerIndex();
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int GetHateAdded();
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int GetEndurUpkeep();
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int GetNumHits();
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int GetPVPResistBase();
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int GetPVPResistCalc();
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int GetPVPResistCap();
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int GetSpellCategory();
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int GetCanMGB();
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int GetDispelFlag();
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int GetMinResist();
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int GetMaxResist();
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int GetViralTargets();
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int GetViralTimer();
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int GetNimbusEffect();
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float GetDirectionalStart();
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float GetDirectionalEnd();
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int GetSpellGroup();
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int GetPowerfulFlag();
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int GetCastRestriction();
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bool GetAllowRest();
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int GetDamageShieldType();
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};
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#endif
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