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Added all lua objects i need for now, a ton of API too
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#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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#include "raid.h"
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#include "masterentity.h"
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#include "lua_raid.h"
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#include "lua_entity.h"
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#include "lua_mob.h"
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#include "lua_client.h"
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#include "lua_npc.h"
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luabind::scope lua_register_raid() {
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return luabind::class_<Lua_Raid>("Raid")
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.def(luabind::constructor<>())
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.property("null", &Lua_Raid::Null)
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.property("valid", &Lua_Raid::Valid);
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}
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#endif
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