Added all lua objects i need for now, a ton of API too

This commit is contained in:
KimLS
2013-06-02 00:15:26 -07:00
parent a1080fdb2d
commit d14608356d
31 changed files with 2376 additions and 370 deletions
+90
View File
@@ -5,6 +5,10 @@
#include "lua_mob.h"
class NPC;
class Lua_Mob;
class Lua_NPC;
class Lua_Client;
namespace luabind {
struct scope;
}
@@ -27,6 +31,92 @@ public:
return nullptr;
}
void Signal(int id);
int CheckNPCFactionAlly(int faction);
void AddItem(int item_id, int charges);
void AddItem(int item_id, int charges, bool equip);
void AddLootTable();
void AddLootTable(int id);
void RemoveItem(int item_id);
void RemoveItem(int item_id, int quantity);
void RemoveItem(int item_id, int quantity, int slot);
void ClearItemList();
void AddCash(int copper, int silver, int gold, int platinum);
void RemoveCash();
int CountLoot();
int GetLoottableID();
uint32 GetCopper();
uint32 GetSilver();
uint32 GetGold();
uint32 GetPlatinum();
void SetCopper(uint32 amt);
void SetSilver(uint32 amt);
void SetGold(uint32 amt);
void SetPlatinum(uint32 amt);
void SetGrid(int grid);
void SetSaveWaypoint(int wp);
void SetSp2(int sg2);
int GetWaypointMax();
int GetGrid();
uint32 GetSp2();
int GetNPCFactionID();
int GetPrimaryFaction();
int GetNPCHate(Lua_Mob ent);
bool IsOnHatelist(Lua_Mob ent);
void SetNPCFactionID(int id);
uint32 GetMaxDMG();
uint32 GetMinDMG();
bool IsAnimal();
int GetPetSpellID();
void SetPetSpellID(int id);
uint32 GetMaxDamage(int level);
void SetTaunting(bool t);
void PickPocket(Lua_Client thief);
void StartSwarmTimer(uint32 duration);
void DoClassAttacks(Lua_Mob target);
int GetMaxWp();
void DisplayWaypointInfo(Lua_Client to);
void CalculateNewWaypoint();
void AssignWaypoints(int grid);
void SetWaypointPause();
void UpdateWaypoint(int wp);
void StopWandering();
void ResumeWandering();
void PauseWandering(int pause_time);
void MoveTo(float x, float y, float z, float h, bool save);
void NextGuardPosition();
void SaveGuardSpot();
void SaveGuardSpot(bool clear);
bool IsGuarding();
void AI_SetRoambox(float dist, float max_x, float min_x, float max_y, float min_y);
void AI_SetRoambox(float dist, float max_x, float min_x, float max_y, float min_y, uint32 delay);
int GetNPCSpellsID();
int GetSpawnPointID();
float GetSpawnPointX();
float GetSpawnPointY();
float GetSpawnPointZ();
float GetSpawnPointH();
float GetGuardPointX();
float GetGuardPointY();
float GetGuardPointZ();
void SetPrimSkill(int skill_id);
void SetSecSkill(int skill_id);
int GetPrimSkill();
int GetSecSkill();
int GetSwarmOwner();
int GetSwarmTarget();
void SetSwarmTarget(int target);
void ModifyNPCStat(const char *stat, const char *value);
void AddAISpell(int priority, int spell_id, int type, int mana_cost, int recast_delay, int resist_adjust);
void RemoveAISpell(int spell_id);
void SetSpellFocusDMG(int focus);
void SetSpellFocusHeal(int focus);
float GetSlowMitigation();
float GetAttackSpeed();
int GetAccuracyRating();
int GetSpawnKillCount();
int GetScore();
};
#endif