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Added all lua objects i need for now, a ton of API too
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@@ -151,7 +151,7 @@ public:
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Group* GetGroupByMob(Mob* mob);
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Group* GetGroupByClient(Client* client);
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Group* GetGroupByID(uint32 id);
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Group* GetGroupByLeaderName(char* leader);
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Group* GetGroupByLeaderName(const char* leader);
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Raid* GetRaidByMob(Mob* mob);
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Raid* GetRaidByClient(Client* client);
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Raid* GetRaidByID(uint32 id);
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