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Added all lua objects i need for now, a ton of API too
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@@ -2104,7 +2104,7 @@ Group* EntityList::GetGroupByMob(Mob* mob)
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return 0;
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}
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Group* EntityList::GetGroupByLeaderName(char* leader){
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Group* EntityList::GetGroupByLeaderName(const char* leader){
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std::list<Group *>::iterator iterator;
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iterator = group_list.begin();
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