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[Commands] #reload Command Overhaul. (#2162)
* [Commands] #reload Command Overhaul. - Consolidated #reloadaa, #reloadallrules, #reloadcontentflags, #reloademote, #reloadlevelmods, #reloadmerchants, #reloadperlexportsettings, #reloadqst, #reloadstatic, #reloadtitles, #relaodtraps, #reloadworld, and #reloadzps in to one command. - #reload has 15 different sub commands you may use, including Log Settings and Tasks reloading. - All the reload commands are a part of the Developer Tools Menu messages now, as well as part of the documentation. - Fixes the commands that weren't actually sending their packet to zone server to globally reload stuff. - Added Variables table reloading to command. * Consistency. * Hot reload. * Final big push.
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-4
@@ -94,7 +94,7 @@ class MobMovementManager;
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class Zone {
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public:
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static bool Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone = false);
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static bool Bootup(uint32 iZoneID, uint32 iInstanceID, bool is_static = false);
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static void Shutdown(bool quiet = false);
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Zone(uint32 in_zoneid, uint32 in_instanceid, const char *in_short_name);
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@@ -125,7 +125,7 @@ public:
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);
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bool HasGraveyard();
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bool HasWeather();
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bool Init(bool iStaticZone);
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bool Init(bool is_static);
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bool IsCity() const { return (is_city); }
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bool IsHotzone() const { return (is_hotzone); }
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bool IsLoaded();
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@@ -264,7 +264,7 @@ public:
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void LoadAdventureFlavor();
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void LoadAlternateAdvancement();
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void LoadAlternateCurrencies();
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void LoadZoneBlockedSpells(uint32 zone_id);
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void LoadZoneBlockedSpells();
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void LoadLDoNTrapEntries();
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void LoadLDoNTraps();
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void LoadLevelEXPMods();
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@@ -276,7 +276,7 @@ public:
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void LoadTempMerchantData();
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void LoadTickItems();
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void LoadVeteranRewards();
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void LoadZoneDoors(const char *zone, int16 version);
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void LoadZoneDoors();
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void ReloadStaticData();
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void ReloadWorld(uint8 global_repop);
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void RemoveAuth(const char *iCharName, const char *iLSKey);
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