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[Commands] #reload Command Overhaul. (#2162)
* [Commands] #reload Command Overhaul. - Consolidated #reloadaa, #reloadallrules, #reloadcontentflags, #reloademote, #reloadlevelmods, #reloadmerchants, #reloadperlexportsettings, #reloadqst, #reloadstatic, #reloadtitles, #relaodtraps, #reloadworld, and #reloadzps in to one command. - #reload has 15 different sub commands you may use, including Log Settings and Tasks reloading. - All the reload commands are a part of the Developer Tools Menu messages now, as well as part of the documentation. - Fixes the commands that weren't actually sending their packet to zone server to globally reload stuff. - Added Variables table reloading to command. * Consistency. * Hot reload. * Final big push.
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@@ -51,7 +51,7 @@ public:
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void SetLaunchedName(const char *n) { m_launchedName = n; }
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void SetLauncherName(const char *n) { m_launcherName = n; }
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void SendReloadTasks(int Command, int TaskID=0);
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void SendReloadTasks(uint8 reload_type, uint32 task_id = 0);
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void HandleReloadTasks(ServerPacket *pack);
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void UpdateLFP(uint32 LeaderID, uint8 Action, uint8 MatchFilter, uint32 FromLevel, uint32 ToLevel, uint32 Classes, const char *Comments,
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GroupLFPMemberEntry *LFPMembers);
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