mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-13 02:38:45 +00:00
[Commands] #reload Command Overhaul. (#2162)
* [Commands] #reload Command Overhaul. - Consolidated #reloadaa, #reloadallrules, #reloadcontentflags, #reloademote, #reloadlevelmods, #reloadmerchants, #reloadperlexportsettings, #reloadqst, #reloadstatic, #reloadtitles, #relaodtraps, #reloadworld, and #reloadzps in to one command. - #reload has 15 different sub commands you may use, including Log Settings and Tasks reloading. - All the reload commands are a part of the Developer Tools Menu messages now, as well as part of the documentation. - Fixes the commands that weren't actually sending their packet to zone server to globally reload stuff. - Added Variables table reloading to command. * Consistency. * Hot reload. * Final big push.
This commit is contained in:
@@ -6,30 +6,23 @@ extern WorldServer worldserver;
|
||||
|
||||
void command_updatechecksum(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (c) {
|
||||
// if account found
|
||||
auto account = AccountRepository::FindOne(database, c->AccountID());
|
||||
if (account.id > 0) {
|
||||
database.SetVariable("crc_eqgame", account.crc_eqgame);
|
||||
database.SetVariable("crc_skillcaps", account.crc_skillcaps);
|
||||
database.SetVariable("crc_basedata", account.crc_basedata);
|
||||
|
||||
// reload rules (world)
|
||||
auto pack = new ServerPacket(ServerOP_ReloadRulesWorld, 0);
|
||||
worldserver.SendPacket(pack);
|
||||
c->Message(Chat::Red, "Successfully sent the packet to world to reload rules. (only world)");
|
||||
safe_delete(pack);
|
||||
|
||||
// reload variables (world)
|
||||
pack = new ServerPacket(ServerOP_ReloadVariablesWorld, 0);
|
||||
worldserver.SendPacket(pack);
|
||||
c->Message(Chat::Red, "Successfully sent the packet to world to reload variables. (only world)");
|
||||
safe_delete(pack);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// we should never see this
|
||||
c->Message(Chat::Red, "Error: Your account was not found!");
|
||||
auto account = AccountRepository::FindOne(database, c->AccountID());
|
||||
if (!account.id) {
|
||||
c->Message(Chat::White, "Your account was not found!");
|
||||
return;
|
||||
}
|
||||
|
||||
database.SetVariable("crc_eqgame", account.crc_eqgame);
|
||||
database.SetVariable("crc_skillcaps", account.crc_skillcaps);
|
||||
database.SetVariable("crc_basedata", account.crc_basedata);
|
||||
|
||||
c->Message(Chat::White, "Attempting to reload Rules globally.");
|
||||
auto pack = new ServerPacket(ServerOP_ReloadRules, 0);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
|
||||
c->Message(Chat::White, "Attempting to reload Variables globally.");
|
||||
pack = new ServerPacket(ServerOP_ReloadVariables, 0);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user