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[Commands] #reload Command Overhaul. (#2162)
* [Commands] #reload Command Overhaul. - Consolidated #reloadaa, #reloadallrules, #reloadcontentflags, #reloademote, #reloadlevelmods, #reloadmerchants, #reloadperlexportsettings, #reloadqst, #reloadstatic, #reloadtitles, #relaodtraps, #reloadworld, and #reloadzps in to one command. - #reload has 15 different sub commands you may use, including Log Settings and Tasks reloading. - All the reload commands are a part of the Developer Tools Menu messages now, as well as part of the documentation. - Fixes the commands that weren't actually sending their packet to zone server to globally reload stuff. - Added Variables table reloading to command. * Consistency. * Hot reload. * Final big push.
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@@ -4614,7 +4614,7 @@ uint16 EntityList::CreateDoor(const char *model, const glm::vec4& position, uint
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auto door = new Doors(model, position, opentype, size);
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RemoveAllDoors();
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zone->LoadZoneDoors(zone->GetShortName(), zone->GetInstanceVersion());
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zone->LoadZoneDoors();
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entity_list.AddDoor(door);
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entity_list.RespawnAllDoors();
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