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Added a trap for Bot::GetNeedsCured() random crash (bot server admins: watch your logs!)
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20
zone/bot.cpp
20
zone/bot.cpp
@ -8159,7 +8159,25 @@ bool Bot::GetNeedsCured(Mob *tar) {
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int buffsWithCounters = 0;
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needCured = true;
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for (unsigned int j = 0; j < buff_count; j++) {
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if(tar->GetBuffs()[j].spellid != SPELL_UNKNOWN) {
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// this should prevent crashes until the cause can be found
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if (!tar->GetBuffs()) {
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std::string mob_type = "Unknown";
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if (tar->IsClient())
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mob_type = "Client";
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else if (tar->IsBot())
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mob_type = "Bot";
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else if (tar->IsMerc())
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mob_type = "Merc";
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else if (tar->IsPet())
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mob_type = "Pet";
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else if (tar->IsNPC())
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mob_type = "NPC";
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Log.Out(Logs::General, Logs::Error, "Bot::GetNeedsCured() processed mob type '%s' with a null buffs pointer (mob: '%s')", mob_type.c_str(), tar->GetName());
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continue;
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}
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else if(tar->GetBuffs()[j].spellid != SPELL_UNKNOWN) {
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if(CalculateCounters(tar->GetBuffs()[j].spellid) > 0) {
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buffsWithCounters++;
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if(buffsWithCounters == 1 && (tar->GetBuffs()[j].ticsremaining < 2 || (int32)((tar->GetBuffs()[j].ticsremaining * 6) / tar->GetBuffs()[j].counters) < 2)) {
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